Starfield Players Test Whether Interplanetary Flight is Possible Without Fast Travel
An Australian game writer and streamer, together with her viewers on Twitch, decided to conduct an experiment on traveling by ship in Starfield but skipping the fast travel option. The results turned out to be severely disappointing.
For the past few days owners of the premium version can play Starfield. Bethesda's game has received very good reviews from most journalists, however, on the web you can come across increasingly nnnnmore critical opinions towards the game coming from the community.
One of the main reasons for complaints - surprisingly - is not bugs, but the game's structure, in which we see loading screens for a considerable amount of time. The viewers signaling this are disappointed also byb how the ship travels and the aspect of space exploration were executed.
What is the problem? Well, travelling to a planet in Starfield encompasses not navigating phenomenal views of extraterrestrial space, but clicking the fast travel button from the ship's cockpit or menu.
Admittedly, in theory you can fly to a planet without having to select the landing option via the interface - well, just in theory....
Long wait for disappointment
The possibility of reaching a planet without the need for "teleportation" was tested by game writer and web content creator Alanah Pearce on Twitch. The recording of the broadcast can be found below.
- Pearce set the course of galactic travel accordingly and went to sleep.
- The goal was to reach Pluto - more than 22,000 kilometers away according to the data displayed on the interface at the beginning of the "experiment."
- It took just over 7 hours to cover the designated route, although it should be noted that the controller disconnected several times during the attempt.
In the end, Pearce managed to reach the designated location. At least in theory, because although with the next kilometers covered the (dwarf) planet became larger and closer to the player - at the same time the textures covering it lost drastically in quality - so that about 30 kilometers before the "collision" with its surface, the entire screen became a gray, blurry smear.
Interestingly, when the interface began to show zero distance from the target, the ship - indicated to be inside Pluto, or, more precisely, its texture - flew out into space again.
At no time was there any mention of a cutscene from the landing or anything similar. This means that Starfield players are doomed to "click through" windows, loading screens and a lot of conventionality.
Mods may be the savior in the future, although such a project will certainly not be easy to implement. After all, the Santa Monica Studio's screenwriter admitted during the broadcast that it would take a gigantic amount of work to implement a landing simulation - after "manually" covering many kilometers. In the case of Bethesda, it was apparently not something worth the effort.
The official launch of Starfield will take place on September 6. The title will at the same time be available on Game Pass - both on PC and Xbox consoles.