Skull & Bones Loses Co-director
Skull & Bones loses another important developer, who parted ways with Ubisoft. This time without any controversies, but it's of little comfort.
Skull & Bones is growing into another game that can be put on the list of "games stuck in development hell for years to come". It's been a while since we've received any official information on this pirate sandbox from Ubisoft. At least until today, but the latest reports are unlikely to improve the mood of those waiting for the game. Antoine Henry parted ways with Ubisoft. He (via LinkedIn) was the assistant director of Skull & Bones.
Henry worked at the company for 15 years and during that time he contributed to the creation of Watch Dogs and Rayman: Raving Rabbids subseries, and since 2014 he was a member of the team working on Skull & Bones. He was later responsible for the core gameplay of that title, among other things, and after a long hiatus he returned to the team to oversee the design of the online elements and coordinate with other Ubisoft studios.
The fact that the production of Skull & Bones is not running particularly smoothly is no secret. The title was announced back in 2017, but not only has the release date been repeatedly postponed - the title has not appeared at E3 for three years. No wonder, because according to leaks, it was restarted from scratch several times, with a new team, concepts, etc.
The investigation into allegations of discrimination and harassment at Ubisoft's Singapore branch, which echoed the scandal at the company in July, certainly didn't help either.
Even if not all these reports are true (reminder: all unofficial information should be treated as unconfirmed), Ubisoft itself stated in May that the premiere of Skull & Bones will take place in April at the earliest (i.e. between April 1, 2022 and March 31, 2023). It remains to be believed that we will see the game again no later than at this year's E3 show.