Sekiro Shadows Die Twice in First Reviews
First reviews of Sekiro Shadows Die Twice, developed by FromSoftware, have surfaced on the web. The review scores suggest that the team has another hit on its hands - a game that can proudly flex on other TPPs along with Bloodborne and the Dark Souls seri.
The day before the release of Sekiro: Shadows Die Twice, the latest work by FromSoftware, its first reviews appeared on the web. They show that the team led by Hidetaka Miyazaki has delivered another hit. Currently, the average Metacritic rating of industry reviewers is 90% for the PlayStation 4 edition, 93% for the Xbox One edition, and 91% for the PC edtion.
Before we check the list of first scores of the game and proceed to review the long list of its advantages it should also be noted that a lot of websites are still refraining from issuing their final scored.
First reviews
- Daily Star – 5/5
- IGN – 95/100
- Atomix – 95/100
- IGN Spain – 93/100
- Attack of the Fanboy – 90/100
- Press Start Australia – 90/100
- TrueGaming – 90/100
- TheSixthAxis – 90/100
- Game Informer – 9/10
- GameSpot – 9/10
- COGconnected – 88/100
- Jeuxvideo.com – 85/100
- IGN Japan – 80/100
- Hardcore Gamer – 4/5
A Lovechild of Souls and Tenchu
The reviewers point out that although the game draws draws on the achievements of the Souls series, in many places the developers departed from the classic scheme. First of all, one may like the thoroughly modified combat system, which, despite the fact that it requires us to get the “feel” of it, introduces the long-desired breath of fresh air into the game (the ability to silently eliminate our enemies and sneak behind their backs plays a big part in this). The devs decided not to reduce the level of difficulty – it seems like they did exactly the opposite, and according to a reviewer from PCGamesN, Sekiro is the most difficult game that came from FromSoftware since the release of the old Demon's Souls. The fans can breathe a sigh of relief and prepare for the fact that they will have to die a lot more than just twice.
According to the critics, the locations we visit during the game are not only beautiful, but also varied (though not as much as one would expect). Moreover, compared to the Souls levels, they are more developed both horizontally and vertically (which was necessary due to the fact that the character has a grappling hook at his disposal). Another thing is that they have been constructed in such a way that they directly encourage careful exploration and looking into every corner.
However, they are not accompanied by equally varied enemies, who are not as diverse as the adversaries from, for example, Bloodborne. But it’s not so bad that we have to prepare for a "clone attack". Some may dislike the simplified character progression system and the fact that in order to get a certain improvement for the protagonist, we often have to eliminate a specific boss first.
At the moment, there is nothing else we can do than remind you that Sekiro: Shadows Die Twice will be released on March 22 on PC, PlayStation 4 and Xbox One.