Newsroom News Breaking Comics Tags RSS
News video games 10 April 2022, 21:33

Sega's 'Super Game' Project Involves Multiple AAA Games

The mysterious „Super Game” from Sega will not be a single title - it's an initiative bringing together multiple productions. The Japanese company is looking for new ways to interest both active players and their audience.

IN A NUTSHELL:
  1. Sega's mysterious Super Game project consists of many AAA titles using different technologies;
  2. As part of this initiative, the Japanese publisher and developer is planning an interactive form of gameplay that will attract those who actively participate in the game as well as those who prefer only to follow it.

Not a first-person shooter, but a project to produce multiple high-budget titles - this is what the mysterious "Super Game" from Sega is supposed to be. The term appeared in the company's financial report, about which we wrote about in May last year. Editors of Video Games Chronicle reached new information on this subject, explaining an interview available on the recruitment website of Sega Japan.

According to executive director Shuji Utsumi, this will be a five-year initiative based on the use of a wide range of technologies.

The viewer is not the player - Sega wants to engage both sides

Utsumi maintains that titles related to "Super Game" are already in development, and they aim to introduce innovative, more interactive gameplay that will deviate from traditional forms. It seems that Sega is looking for a way to attract not only more viewers of their games, but also people who are only interested in following someone else's gameplay.

"(...) in the past, people who played games were called gamers, but now watching games has become a culture in itself, and such people could no longer be called gamers. I think there is great potential in the relationship between people who play and watch games. We are thinking of creating new entertainment within these possibilities."

Sega plans to deliver items from the AAA segment, the important features of which are to be multi-platform application, global development and release at the same time around the world.

The company's CEO Katsuya Hisai claims that 50 people in his department are currently working on the project, but as predicted, up to several hundred employees will be needed to fill all the positions.

Sega's new life

In the same interview, producer Masayoshi Kikuchi emphasized that the history of video games consists of connections between technology and culture, and again referred to people enjoying watching someone else's virtual experience. This is probably a key element of Sega's new titles.

"It's a natural progression of future games that expands into new areas like cloud gaming and NFT. We're creating a 'Super Game' given how very different titles can come together."

Earlier this year the Japanese company, after more than 50 years, decided to leave the arcade market, which, during the pandemic, became a burden rather than a profitable sector. Arcades signed by Sega were taken over by Genda GiGO Entertainment.

In this situation, it is natural that the creators of the blue hedgehog Sonic are looking for other ways to stay in the business. So far, the company is betting on new technologies. Interest in cloud gaming has given rise to collaboration with Microsoft and its Azure platform and contributed to the registration of trademarks associated with NFTs.

  1. Sega - official website

Krzysztof Kaluzinski

Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.

more