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News video games 13 November 2021, 21:34

Sega Sees a Future in Humankind; Could Launch a New Franchise

Strategy game Humankind was successful and had a significant impact on Sega's financial results. Now, the publisher is starting to think about a sequel.

Humankind - a 4X strategy game from Amplitude - was an unexpected success, becoming one of the biggest releases of August on Steam. This did not escape the attention of the game's publisher, Sega. The Japanese giant released a report from a Q&A session with analysts and investors, regarding the results for the second quarter of the fiscal year ending in March 2022. According to one of the quoted answers, the competitor to Civilization VI may get its own series in the future.

Here's what Sega CEO Haruki Satomi said about it:

"It was good start so that we can expect to make this a series in the future. We find potential in this title, and it has become an IP we want to nurture for a long time. Although we cannot disclose specific figures as the revenue from the business deal are also included, it is undoubtedly a title that contributed to the Q2 results."

It is worth mentioning that the excellent sales and huge popularity of Humankind remained at a high level mainly around the launch. Over time, interest in the title began to wane. Developers from Amplitude, however, are doing everything to keep players with the game. To this end, in November they launched the first in-game event, i.e. Día de los Muertos, and introduced the long-awaited modding tools (for now, in beta).

Strategy game Humankind debuted on PC on August 17 this year, and has also been available to subscribers of the Xbox Game Pass service since release.

  1. Humankind - game guide
  2. Humankind - official website
  3. Sega - official website

Krzysztof Kaluzinski

Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.

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Humankind

Humankind