Paradox Cancels Unannounced Projects in Return to the Roots
Paradox Interactive wants to focus on the genres in which it does best. Therefore, the publisher has canceled a number of unannounced projects.
Paradox Interactive has announced that it has canceled a number of unannounced projects. The publisher wants to focus on more proven niches, in which it has traditionally been most successful. It follows that these abandoned titles belonged to genres with which the company is not associated.
This does not mean that fans of Paradox Interactive will be able to complain about lack of attractions. The company currently has 15 games in development, including titles such as Victoria 3, Vampire: The Masquerade - Bloodlines 2 and ports in the form of Shadowrun Trilogy or console version of Crusader Kings III. There is also a large set of expansions to the already released games.
It is worth noting the mention of Vampire: The Masquerade - Bloodlines 2. Many people have already written this project off, but as you can see, Paradox Interactive has not yet given up.
The cancelation of a number of unannounced games is a result of sorting out the situation in the company by the new-old president Fredrik Wester. He was the head of Paradox until 2018, then Ebba Ljungerud replaced him in that role. However, Ljungerud's presidency was not a fully successful one, and last month it was announced that she would be saying goodbye to the position, with Wester returning to his former role.
Ebba Ljungerud's three-year reign was a highly controversial period in Paradox's history. Crusader Kings III was a huge commercial success, but the disastrous DLC for Europa Universalis 4 made the headlines, as did Imperator: Rome, whose development was put on hold several months ago.
Vampire: The Masquerade - Bloodlines 2 was the most painful failure of all, with a release date of early 2020, but then one delay after another. Then creative director Ka'aia Cluney and lead writer Brian Mitsoda were fired, and finally, in March, this year, the entire team at Hardsuit Labs was ousted from the project. Considering how troubled this project proved to be for Paradox, it's a pleasant surprise to hear that the company hasn't abandoned it.