author: Konrad Serafinski
One Hour+ of Gameplay From The Outer Worlds
The Internet was flooded with materials from The Outer Worlds, the latest game of Obsidian Entertainment. Long recordings of the game show all the important elements of mechanics. Unfortunately, not everything's okay.
A lot of material from The Outer Worlds, the latest game from Obsidian Entertainment, has appeared on the web. The studio is known for creating great and engaging stories, as evidenced by titles such as Fallout: New Vegas, Knights of the Old Republic 2, Pillars of Eternity or even the hilarious South Park: The Stick of Truth. The Outer Worlds is supposed to be Fallout 4, only good. Will it really be possible to achieve this goal and show the world that Obsidian is still a major player on the RPG market? Let's see what the game looks like. You can also read our impressions from the game.
The first (1 hour long) material comes from PC Gamer and contains probably all the mechanics available in the game. Unfortunately, despite very interesting atmosphere and a classic and well-designed system of dialogues, the production is "stiff". The second part of "artificial intelligence" (both of enemies and our companions) seems to be there completely by chance. It is also hard to resist the impression that the world of The Outer Worlds is empty. We are not talking about urbanised and populated spaces here, but about wilderness. While in F: NV it did not bother anyone, because it was quite well justified (although NPCs were abundant), here it seems unnatural.
Character models and lip sync are also far from perfect, but this can be forgiven. Ultimately, Obsidian is supposed to deliver great stories, not graphic benchmarks. On the other hand, the game must defend itself not only with its plot. Shooting mechanics are decent. No more, no less. The V.A.T.S. System.... I mean, T.T.D. (Tactical Time Dilation) has been simplified to a typical slow-motion - at least on the current build, it may still be fixed before the release. Despite the huge interest in the game from players thirsty for good RPGs, it seems that the title came a few years too late. If the launch had taken place between 2011 and 2013, people would have gone crazy about The Outer Worlds. Anyway, as a faithful fan of Obsidian, I'll be waiting. However, I recommend that you also watch the following gameplay materials. Some of them present the same part of the world (but played differently), others show something new.
The Outer Worlds will go on sale on October 25, this year. The game will be released on PC, Xbox One and PlayStation 4, and a little later on Nintendo Switch.