Unity Will Get DLSS Support; More Games Will Offer the Feature

Nvidia has confirmed the introduction of native DLSS 2.0 support for the Unity engine. Developers using this technology will be able to provide support for this useful feature later this year.

Jacob Blazewicz

Nvidia has finally confirmed the introduction of native DLSS 2.0 support for Unity Engine (using HDRP). Developers who want to add support for this useful feature to their games will be able to do so later this year. To date, DLSS 2.0 (which intelligently upscales images to improve performance without reducing quality) has been available to developers working on Unreal Engine 4, among other popular technologies. Since native support makes it trivially easy to enable DLSS 2.0, we can expect a significant increase in the number of games using it.

As for gamers, it should be remembered that this feature is supported only by cards from the GeForce RTX family. As you may remeber, AMD is working on a competing solution in the form of FidelityFX Super Resolution, although we still do not know the release date of this technology.

  1. Nvidia - official website
  2. Unity - official website
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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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