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News video games 27 July 2020, 12:47

author: Darius Matusiak

More Human-like Bots in Escape from Tarkov 12.7

AI behaving like live players? EfT is taking a step in that direction. The new patch also enlarges the map and adds a system for reporting suspicious behavior.

The new boss of Scavs, Sanitar, has arrived to EfT.

Previous update, numbered 0.12.6, for Escape from Tarkov focused mainly on bug fixing, so now it's time for a large portion of new content. In the patch released today, marked 0.12.7, the biggest attraction is the enlargement of one of the most popular maps - Customs. The industrial part and the construction site were expanded and many new buildings for exploration and places with stationary machine guns have been added.

The Shoreline, on the other hand, has lived to see its Scavs boss - Sanitar, whose special sign is the ability to heal wounds quickly. From the new weapons it is worth noting the introduction of the FN GL40 grenade launcher to EfT for the first time. In addition, Tarkov finally got a built-in system for reporting suspicious behavior of players.

The most interesting are the improvements in behavior of Scavs bots. They are supposed to be even more difficult to distinguish from the players, because now they will be able, among others, to:

  • Pick up a second weapon (until now, the AI was recognizable by a single firearm);
  • Check magazines, eat and drink while patrolling;
  • Hold a character from its faction at gunpoint if the character's intentions are uncertain (until now the AI has limited itself to greetings);
  • Sprint across places they consider dangerous;
  • Attack players hiding in one place in a group;
  • Avoid certain places.

In addition, the patch adds a lot of new ammunition, some medical items and makes changes to the skill system. The full list of novelties can be found here. This is another patch on the way to the big 0.13 update, which will introduce the biggest map in the game - Streets of Tarkov.

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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Escape from Tarkov

Escape from Tarkov