author: Mathias Zulpo
Gwent’s singleplayer story mode is more than just a simple addition
We’ve taken a closer look at Gwent: The Witcher Card Game’s single player campaign - and we've been blown away by how dense and detailed it turned out to be.
When Gwent: The Witcher Card Game lost its “Card” component (not literally, though) with an E3 reveal of a single player mode making its way into the game (which in itself seemed – although falsely – to had been drawn as it is from Wild Hunt only to enable CD Projekt RED to make some more money on a PvP version of Gwent), skepticism surrounding the whole thing was understandable. After all, what can you expect from a campaign in a card game? Cutscenes? A narrated story? And since we’ve gotten so far – an explorable map would also make a nice addition, wouldn’t it? Unfortunately, that’s like asking for the moon. Or is it?
‘Why it is not,’ says Gwent, making wishes come true. Having had a closer look at CDPR’s newest game during this year’s gamescom, we are pleased to inform you that we were dealing with something way beyond a silly minigame. Gwent’s single player is a thing – it has its own, top-down map you can freely venture across in search of quests (and items represented by cards), an entire set of choices to make and consequences to face, a story narrated by different characters and abundant with hand-drawn cutscenes, and even “card personalities” that let individual units comment on your moves. Needless to say, even if you’re planning on playing Gwent solo, the devs got you covered – and when the game comes out (probably) next year, you needn’t fear any kind of disappointment.