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News video games 18 May 2022, 13:31

author: Adrian Werner

GTA Publisher Working on Multiple Games, Including 8 Remasters and Remakes

Take-Two's report included information about the company's publishing plans. Thanks to this we learned that in the next three years we will receive eight refreshed versions of old hits.

Report by Take-Two Interactive turned out to be a real mine of interesting information. We have already written about the financial results and data concerning the entire gaming market, but the document also contains details on the publisher's upcoming projects.

Take-Two plans dozens of games

By March 31, 2025, the company plans to release:

  1. 8 games that are new versions (remakes, remasters and ports) of older titles,
  2. 24 items from the "Immersive Core" category, i.e. high-budget games for demanding players. Examples of this type include the GTA series and sports titles from the publisher,
  3. 10 projects developed by indie developers,
  4. 20 mobile titles,
  5. 7 "Mid Core" productions - medium-sized games, such as WWE Battlegrounds.

It is worth adding that some upcoming games will belong to several of these categories.

Speculations about remakes and remasters from Take-Two

Especially interesting is the first category, because currently the only officially announced projects of this type are remakes of the first two Max Payne games.

In the last several months there have been many rumors about such projects. According to them, candidates for refreshment are to be Grand Theft Auto IV and Red Dead Redemption. Some of these eight projects are probably also slightly tweaked mobile ports of older games.

Those curious about the subject of refreshed versions of Take-Two Interactive's hits are encouraged to read our articles devoted to this issue.

  1. Max Payne 1 and 2 Remakes Announced
  2. GTA 4 as Rockstar's Next Remaster? Leak Reveals Possible Release Date
  3. GTA 6 in Trouble; Red Dead Redemption Remastered in the Works, Leaker Claims
  4. Take-Two Interactive - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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