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News video games 23 December 2018, 20:05

author: Adrian Werner

Gris surpassed the break-even point

The end of the year for Nomada Studio and Devolver Digital turned out to be very successful. Profits have surpassed production costs after 7 days of sales.

Gris surpassed the break-even point - picture #1
Gris is one of the most beautiful indie games of this year.
GRIS IN SHORT:
  1. Developer: Nomada Studio
  2. Publisher: Devolver Digital
  3. Genre: 2D platformer
  4. Platforms: PC, Switch
  5. Release Date: 13th of December, 2018

Released last week beautiful Gris platformer turned out to be a great success. Its authors have just informed that seven days was enough to reimburse them for the cost of production. As a result, the title has already started to be profitable. No specific sales results were given. The only data we have comes from the paid version of the SteamSpy website, according to which 61 thousand copies were purchased on Steam itself.

Let's recall that Gris was released on December 13th this year, simultaneously for PCs and Nintendo Switch console. So far, the developers have not confirmed the releases for other hardware platforms.

Gris is the debut production of the Spanish Nomada Studio, founded by former Ubisoft employees. The game was warmly received. According to Metacritic, the PC version has an average score of 83%, and the Nintendo Switch release has equally positive reviews.

The game is praised for its beautiful graphics, interesting plot and refined mechanics, which regularly surprises with new challenges. Criticism focuses mainly on too short a campaign.

Finally, it is worth mentioning that it is not only Nomada Studio employees who have reasons to be satisfied. Today we also wrote about the success of another two-dimensional platformer – Celeste, which sales exceeded half a million copies. The Gears for Breakfast team boasted that the A Hat in Time 3D platformer has already found over a million buyers.

  1. Official Gris website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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Gris

Gris