Flood of Announcements and Gameplays From Doom Eternal
Less than two months left before the launch of Doom Eternal, and we were flooded with a ton of announcements and video materials presenting the game in action. The players can take a close look at many of the novelties prepared by the creators and find out how they look like in action.
The delayed release of Doom Eternal, which was announced in October last year, is approaching. The developers at id Software decided to present their work to the media and allow their representatives to spend several hours alone with Doom Slayer and hordes of demons. As a result, we have received a real flood of related announcements and video materials presenting the title in action.
Before we move on to discussing them, we'd like to remind that Doom Eternal will launch on PC, PlayStation 4 and Xbox One (as well as the Stadia platform) on March 20; the title will also appear later on the Nintendo Switch console.
Let's start with the fact that although at first glance Doom Eternal may seem like a rehash, it stands out from its predecessor due to a number of new solutions. And while they work differently in action, most often they do it well or very well.
As far as the combat system is concerned, we have some pretty awesome novelties, led by the handy flamethrower, with which you can use to "soften" your opponents and slightly improve your armor. Combined with the other glory kills known from the previous Doom, it makes the elimination of enemies alsmost addictive. The "life" system, which allows for an instant rebirth at the place of death (provided that we have a life to spare, otherwise we will be moved back to the last checkpoint), is a great solution.
Marty Stratton (the game's executive producer) revealed in a conversation with VG247 that postponing Doom Eternal's release to a later date allowed his team to iron out a lot if bugs, and also... extended the crunch period, which lasted almost the whole last year. This does not change the fact that in his opinion Doom Eternal is the best game ever created by id Software.
The platform elements announced by the developers are "mediocre" - although they add variety to the fun, it seems that they have been implemented a little bit by force and unnecessarily disrupt the pace of the game (in a game about killing demons, we prefer to die at the hands of hellspawn rather than by falling into the abyss). On the other hand, it's good to see that Doom Slayer has become more mobile - there are special launchers in the arenas that allow him to jump to the other end of the arena and get behind enemy's back in no time at all, while a shotgun integrated with a hook line enables him to move quickly to the enemy.
Speaking of arenas, if you are scared of the news about the Fortress, a kind of hub, we can relax, because its presence does not affect the dynamics of the game. The same applies to the character progression system, which has been expanded compared to the previous Doom; in one of the announcements, we can read that everything from weapons, through the character's vitality and the number of magazing in the pockets to skills is waiting for improvement. Sounds serious, right? Interestingly, at the same time the devs managed not to exaggerate its influence on the course of battles.
Finally, a word about the plot, which plays a slightly more important role than in the game from 2016 and although it is "crazy, but in a good way", it can be engaging. Interestingly, in the part of the game that was made available to themedia, there are clues that suggest that this time we will visit not only hell, but also heaven. Bloody clashes with angels? Sounds intriguing...