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News video games 14 July 2020, 20:19

author: Karol Laska

Microsoft Flight Simulator 2020 - Testers Warn Against Pre-orders

Some of the players with access to the Microsoft Flight Simulator 2020's alpha have broken the NDA and pointed out biggest issues with the game.

Guess it was to good to be true...
IN A NUTSHELL:
  • Reddit users have broken the NDA and have spoken out on the alpha of Microsoft Flight Simulator 2020;
  • First of them drew attention to an unsatisfactory flight model;
  • The second one focused on the technical problems of the game, poor controls and poor UI.

Yesterday we got to know the official release date and price of Microsoft Flight Simulator 2020, one of the most realistic flight simulators in the history of video games. The title will debut on August 18 on PC, and will be available for, depending on the chosen version, $59.99, $89.99 or $119.99.

Some of the chosen ones who had the opportunity to test the alpha version of the game did not like the fact that, despite the low, in their opinion at least, overall quality of the title, it will be released next month. They decided, as a gesture of disapproval, to break the rules of the confidentiality agreement and talk about the biggest shortcomings of Microsoft's production.

The NDA is a legal agreement and failure to comply with it can result in penalties. As an editorial team, we do not approve of such behavior and discourage similar practices in the future.

Reddit has become the main source of this information. User psyrixx was the first to share his comments. On his profile we can see that he has a pilot's license, so he has the appropriate knowledge, which helped him to diagnose the main problem, which, in his opinion, is the poor flight model The player describes the game as terrible and prefers X-Plane 11 Flight Simulator. He strongly advises against pre-orders, but points out that the potential of the title is clearly visible and with appropriate changes the whole thing could still be impressive.

Many more nuances were captured by NotVeryFamous, another Reddit user. He does not necessarily agree with the words of psyrixx, claiming that the dynamics of flying fulfills its purpose and deserves a positive opinion. Of course, it's not perfect, which can be seen especially when flying in unfavourable weather conditions. Storms do not significantly affect the plane's stability, moreover, some aircraft seem to be too stable in general.

It is also one of the most important elements of Flight Simulator 2020, which is to be the currently used system of terrain generation based on satellite data. Unfortunately, the quality of maps downloaded from Bing is supposed to be mediocre in comparison to other products of this type, such as TrueEarth. The funniest thing about this is the excess of bad-looking trees. They are supposed to be too tall, too dense and there are just too many of them, which makes orientation difficult.

The list of issues also includes uncomfortable controls and a non-intuitive interface, which can cause headaches. We don't have to worry about migraine problems in case of virtual reality, because it wasn't added to the game. Similarly with Track IR software support, used for tracking head movements.

In the game we may still come across numerous bugs - more or less irritating. Special attention was paid to the lack of autopilot mode on the Airbus A320. The creators also did not do their homework as to faithfully convey the charms of the pilot's communication with the control tower. Admittedly, this option is present in the game, but outdated or incorrect phrases are used.

At the very end of the message, NotVeryFamous emphasized that Microsoft Flight Simulator is still a beautiful aircraft simulator with a huge potential (which coincides with the words of psyrixx). However, he points out that many elements need to be fixed before we can fully enjoy the game.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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