First Screenshots From I, the Inquisitor
Developers at The Dust have published an announcement about their upcoming game I, The Inquisitor. The team also shared the first screenshots from their work, which will take us to the world known from books by Polish fantasy writer Jacek Piekara.
I, The Inquisitor, a game based on a series of short stories by Polish fantasz writer Jacek Piekara was first announced in 2018. However, we havenat learned much about the game for the next two years. Now, a year after a conference dedicated to the game, the developers at The Dust decided to share not only a handful of information about the title, but also the first screenshots.
If you were hoping to learn more about the story or the main character, we must disappoint you. The studio completed the outline of the main plot months ago but did not reveal any details about it. The dialogues and the related original system of emotions are still being developed. As for the person of Mordimer - the main character of Piekara's books - we were was only assured that the team tries to balance "external and internal features of the protagonist" in order not to deter both fans of stories about the Inquisitor and people starting their adventure with the universe. Whether he's going to be a playable character, or whether we're going to play as someone completely different - only the devs know.
Not much more was revealed about the game world, and more specifically - it's styllistics. Initially, the devs were inspired by the work of Flemish representatives of the Renaissance (including Hieronim Bosch). However, with time the team started getting closer and closer to realism, which can be seen on the presented screenshots. Nevertheless, it was emphasized that the work on the project is still at a rather early stage and a lot may change before the release. Hence probably the reluctance to reveal any details about I, The Inquisitor, as mentioned by Jakub Wolff, president of The Dust:
"We are working and we are very satisfied with the results after a year-long development, that's all I can say for the moment. There will come a time and a place for all the materials we want to share. We will certainly not keep them gathering dust on our hard drives for ever."