The First Descendant (TFD) - All Characters Classes and Skills
In The First Descendant we have a variety of characters to choose from. Thanks to this guide you will learn something about them and their skills.
The First Descendant is an action-packed TPP game in which we team with other players and fight againt strong enemies. Of course, it is possible to use various classes in combat. In this guide we will introduce all the characters and their skills. If you want to learn more about their backstory, we recommend you to visit an official TFD website.
- List of All Characters in The First Descendant (Clickable)
- Tank in The First Descendant (TFD)
- DPS in The First Descendant (TFD)
- DoT in The First Descendant (TFD)
- Support in The First Descendant (TFD)
- Utility Dealer in The First Descendant (TFD)
List of All Characters in The First Descendant (Clickable)
- Ajax
- Ultimate Ajax
- Kyle
- Bunny
- Ultimate Bunny
- Esiemo
- Lepic
- Ultimate Lepic
- Valby
- Sharen
- Blair
- Freyna
- Enzo
- Viessa
- Ultimate Viessa
- Yujin
- Gley
- Ultimate Gley
- Jayber
Tank in The First Descendant (TFD)
Ajax
Ajax is a true tank with very high defense, making him a valuable acquisition in the group. His role is Tank.
Skills:
- Event Horizon (Passive) – This is a passive ability that enables the character to accumulate Void Energy up to 100. Ajax then gains -5%/10%/20% Cooldown for every 30%/60%/100% of Void Energy received. At max level skills are enhanced.
- Orbit Barrier – MP cost 30, Cooldown 15s. The character creates a shield that lasts for 15 seconds and inflicts Reflection Damage. Its Max reflection damage rate is based on DEF, followed by Skill Power.
- Void Walk – MP cost 35, Cooldown 20s. Ajax jumps up and lands on the ground with momentum, dealing 560,3% Skill Power Modifier damage to enemies within 6 meters and temporarily stunning them. If the skill is enhanced, it boosts Max Shield.
- Expulsion – MP cost 30, Cooldown 15s. The character attacks enemies dealing 1212,9% Skill Power Modifier damage to them in a 4 m radius, further knocking them back. In its enhanced version damage and range is greater.
- Hyper Cube – MP cost 50, Cooldown 35s. This skill works the same way as Orbit Barrier, but in this case a shield surrounds the character on all sides. What is more in its enhanced version, the barrier boosts firearm ATK and Explosive ATK of allies.
Ultimate Ajax
The same tough Ajax but with a new, powerful look.
Kyle
Kyle is a great shield for your team thanks to his magnetic field which can absorb incoming projectiles and lasers. His role is Bruiser.
Skills
- Experienced Technician (Passive) – Cooldown 300 sec. Max amount of Magnetic Force increases proportionally to Max Shield. Once Shield is depleted, gains Magnetic Care (recovers Magnetic Force and Shield at 1s intervals for 10s).
- Repulsion Dash – Max Stack 3, Stack Cooldown 12s. Kyle rushes forward (max distance 10m) and inflicts damage (360,2% x Skill Power) and Knockback on enemies. At the same time, Kyle recovers Magnetic Force proportionally to Max Shield. Once the skill ends, the character gains 150% DEF Increase.
- Magnetic Bulwark – Shield Cost: Max Shield x 5%, Shield Cost Interval 1s, Cooldown 2s. He creates a barrier to the front which blocks projectiles and recovers some Magnetic Force upon hit (duration 8s).
- Magnetism Spurt – Magnetic Force Cost: Max Magnetic Force x 2%, Magnetic Force Cost Interval 1s, Cooldown 15s. Upon usage, Magnetic Force is used instead of Shield or HP loss. Once Force is depleted or terminated by player, it deals damage (660,6 Skill Power, additional damage: consumed Magnetic Force x 286,1) to enemies within 5m radius. When the skill ends, it recovers Shields of allies in vicinity, proportionally to Max Shield.
Superconductivity Thrusters – Minimum Use Condition: Max Magnetic Force x 30% owned, Cooldown 60s. Kyle can fly for 6 sec (radius 5m), and deals damage to enemies upon collide – Skill Power x 10436,7%, Additional damage: Consumed Magnetic Force x 4719,8%. When skill ends, Magnetic Force is fully consumed.
DPS in The First Descendant (TFD)
Bunny
Bunny is one of the favorite characters among players. Her main advantage is very high movement speed, which makes her a really dangerous opponent. Her role is Nuker.
Skills:
- Rabbit Foot (Passive) – A passive skill that charges Max Electricity by 0,2% for every meter traveled. Once your character stops, the accumulated power is gradually consumed. If you do double jump, nearby enemies will be damaged upon your landing.
- Thrill Bomb – Electricity Cost 100, Cooldown 10s. Summons a Thrill Bomb that attacks the nearest enemy within a 7m radius, dealing Skill Power Modifier x 130,3% damage (increases with the amount of Electricity possessed) and applying Electrocution effect (continuous damage).
- Speed of Light – MP Cost 12, Cooldown 2s, Continuous MP Cost Interval Every cycle, Continuous MP Cost Max 16 in 1s. The character uses sprint only, and its speed is increased by 50%. Each meter covered recharges Electricity.
- Lightning Emission – Electricity Cost 266, Cooldown 30s. Bunny enters Lightning Emission state, which deals Skill Power Modifier x 139,7% damage for every 7m covered (it is increased by Electricity %). Damage is dealt to opponents within an 7m radius. Enemies get also Electrocution status.
- Maximum Power – Cost Interval Every cycle, Continuous Electricity Cost max 240 in 1s, Cooldown 30s. The character attacks with an electric beam. Damage increases with the time the skill is used.
Ultimate Bunny
She is a regular Bunny, but wearing a theoretically less protective costume (but it does not influence her stats).
Esiemo
A powerful warrior who likes bombs. He attaches explosives to enemies. His main role is Burst DPS.
Skills
- Adventitious Habit (Passive) – Cooldown 30s. Drops a bomb on the ground when the shield is completely depleted. Burst DMG Skill Power 1617,3%, Range 4m.
- Time Bomb – Maximum Stacks 5, Stack Cooldown 12s, MP Cost 12. Launches a Sticky Bomb forward. The Sticky Bomb attaches to an enemy or terrain on contact dealing Skill Power 339,1% Burst DMG, Radius 3m.
- Blast – Cooldown 10s, MP Cost 15. Instantly detonates attached bombs. Bomb damage increases by 25% per attached bomb. Skill Power Increase max 5 times.
- Guided Landmine – Maximum Stacks 3, Stack Cooldown 14s, MP Cost 18. Places a Guided Landmine. It will fly to an enemy within 10m Radius and attach to it (can be stopped by the terrain). It deals Skill Power Burst Damage x 998,1%, Radius 3m.
Arche Explosion – Cooldown 80s, MP Cost 65. Esiemo starts moving forward fast and his Movement Speed Increases by 120%. On collision with an enemy while charging, he inflicts Knockback and deals 80,5 Skill Power. When the movement ends, the warrior deals Burst DMG Skill Power 6958,5% to enemies in 6m Radius and removes buffs from them. After the skill ends, Esiemo enters Madness state.
Lepic
Lepic is one of the 3 basic characters. He focuses on dealing high damage, and his skills make him a very versatile option. However, his main role is DPS.
Skills:
- Close Call (Passive) – Cooldown 600 s. He can survive a fatal damage, at the same time Lepic gains DMG Immunity for 5s. Afterwards, he recovers 50% x Max HP.
- Grenade – MP cost: 35, Cooldown: 6s. This is nothing more than a grenade throw that deals relatively high area damage. It inflicts Burst DMG Skill Power 487,3% within 5m radius.
- Overclock – MP cost 24, Cooldown 20s. When activated, increases Skill Power Modifier for 17s (Overclock status). In addition, the use of Grenade and Overkill skills sets enemies on fire (Burn effect), which deals continuous damage for 3 sec with 1s interval.
- Traction Grenade – MP cost 45, Cooldown 25s. This grenade works within 9m radius, but instead of inflicting damage, it draws enemies for 2 sec.
- Overkill – MP cost 40, Continuous MP cost 20, Cooldown 65s. Lepic turns his arm into a Unique Weapon, which replaces the current weapon and fires a shell dealing 2590,6% x Skill Power. In addition, at the landing point (5m range), the missile deals additional 41,5% x Skill Power continuous damage for some time. The skill is active until it depletes mana.
Ultimate Lepic
Ultimate Lepic is your old good Lepic but with a new armor, making him similar to a knight.
Valby
Valby uses water to fight. She is ideal to deal damage to multiple opponents at the same time. Her role is Constant DPS.
Skills
- Water Intake (Passive) – When using skills standing on water, MP cost decreases (puddle created by Valby are also water).
- Bubble Bullet – MP Cost 36, Cooldown 10s. Valby shoots a bullet, which bounces. It deals Burst DMG (365,7%, radious 1,5m) and creates a Small Puttle upon impact. A puddle deals continuous damage to enemies and inflict them with Laundry (Non-Attribute and Electric Resistance Decreases).
- Plop Plop – MP Cost 58, Cooldown 25s. Valby creates a Big Puddle to which she can jump and emerge in the second Big Puddle, inflicting Knockdown on nearby enemies. Knocked enemies decrease Skill Cooldown up to 10s. Enemies standing in a Big Puddle receive damage and are inflicted with Laundry.
- Laundry – MP Cost 50, Stack Cooldown 22s, Max Stacks 2. Valby enters Liquified state for 5s. She can’t take her feet off the ground and is unable to use skills. On the other side, she does not collide with enemies and gains 50% Damage Reduction. She creates a Waterway while moving. Enemies who enter it become inflicted with Laundry and receive Continuous Damage (Skill Power x 130,2).
- Laundry Bomb – MP Cost 40, Cooldown 30s. Valby switches to Unique Weapon. Once shoot (max 3 bullets), in the landing spot, it creates Laundry Bomb. It tows nearby enemies inflicted with Laundry and deals continuous damage (which is increased by the number of opponents with Laundry status).
Sharen
Sharen is an excellent character for dealing very high damage, but at the same time she has little defense, so it is better not to engage in a fight against multiple opponents. Her role is Close-Range Dealer.
Skills:
- Assassinator (Passive) – Cooldown: 45s. When in Ambush, killing an enemy resets Active Camouflage cooldown. It also increases damage by 15% when Sharen fights an opponent who does not target her.
- Cutoff Beam - MP Cost 27, Cooldown 7s. Sharen strikes with an electric blade, dealing Skill Power Amplifier x 668,2% damage to opponents in a 4.4m by 6m field, while imposing an Electrocution (continuous damage) effect on them.
- Active Camouflage – MP Cost 15, Cooldown 20s. The skill lasts up to 4s and hides the character during this time. Active Camouflage disappears automatically when Sharen attacks an opponent (the DMG is increased).
- Shock Nuts – MP Cost 20, Cooldown 15s. Launches a projectile that stuns enemies in 5m radius.
- Flash Shortsword – MP Cost 40, Cooldown 60s. Attacks up to 10 opponents with multiple shortswords (max 3 at a target), dealing 209,5% x Skill Power and inflicting enemies with Electrocution (continuous damage).
DoT in The First Descendant (TFD)
Blair
Blair likes to play with fire and his skills mirror it. He likes cooking, but on the battlefield he is equally useful as in the kitchen. His role is DoT Dealer.
Skills:
- Pitmaster (Passive) – A passive skill that increases Critical Hit Damage by 10% when an opponent has Burn status applied. Moreover Critical Hit Rate is increased based on the number of Flame Zones (up to 14%).
- Blaze up – MP Cost 25, Max Stacks 3, Stack Cooldown 12s. This skill pawns a Flame Zone on the ground, which deals 26,3% x Skill Power Modifier continuous damage to enemies within 3,5 meters (duration 12 sec, damage interval 1 sec). Moreover, opponents are inflicted with Burn status.
- Extinguish – Cooldown 28s. Takes each Flame Zone off the map, thereby regenerating 19 MP per zone and increasing Skill Power Modifier by 23% for 10 seconds.
- Burn Taste – MP Cost 35, Cooldown 30s. Emits a beam of fire that deals 129,1% x Skill Power Modifier Continuous Damage for 4.5 seconds in a 3m radius (0,3s damage interval). At the same time, the skill imposes a Burn effect.
- Deadly Cuisine – MP Cost 60, Cooldown 120s. Creates a fireball that explodes and creates smaller spheres. The large sphere deals 386% x Skill Power Modifier damage in 6m radius, and each of the smaller ones deals 584,9% x Skill Power damage each. Upon small fireballs landing, opponents receive the Burn effect and Flame Zone is created.
Freyna
Freyna specializes in dealing poison damage, which significantly weakens enemies. When choosing her, it is advisable to keep at a certain distance from a group of opponents. Her role is DoT Dealer.
Skills:
- Contagion Links (Passive) – Max Stacks 15, Toxic Skill Power Increase 1,2%. Increases Toxic Skill Power by the number of nearby enemies inflicted with Poison.
- Venom Trauma – MP Cost 30, Cooldown 11s. Launches a projectile that deals 174,6% Skill Power to opponents. What is more it creates a Toxic Puddle (for 5s) and inflicts Room 0 Trauma, which poisons (Skill Power x 58,4% Continuous Damage with 1s interval for 10s) and deals 9.9 x Skill Power Continuous Damage with 1s interval (6s).
- Defense Mechanism – MP Cost 40, Cooldown 20s. Creates Plague Bodyarmor, which increases a character's defense by 5% for 10 sec. It inflicts Room 0 Trauma and Poison to nearby enemies (4m range).
- Putrid Venom - Cost 35, Cooldown 25s. Creates a Toxin Swamp. Enemies which enter it get continuous damage (38,7% Skill Power) and are Poisoned. What is more, they are inflicted with Venom Soaked which can poison other opponents.
- Venom Baptism – MP Cost 55, Cooldown 110s. Freyna turns her weapon into Venom Baptism, which deals Skill Power Modifier x 253,7% damage. The skill lasts for 10 seconds or until it runs out of bullets, of which there are 30. Bullets inflict Room 0 Trauma.
Support in The First Descendant (TFD)
Enzo
Enzo believes that the most important thing during war is proper supply flow. That is why he is considered an ideal candidate for a Support character.
Skills
- Fire Supporter (passive) – Grants Fire Support to allies within an area around Enzo, increasing their Rounds Capacity. This efficiency of this effect increases marginally with the number of Enzos in the squad. Efficiency increases when Enzo disarms the security of the Encrypted Vault, and rewards increase when this happens.
- Start Supply – Cooldown 35s, MP Cost 35. Summons a Bullet Supplying Device at the designated location. Supplies bullets to allies that approach the Device. The Bullet Supplying Device can be used once by each ally, and disappears when everyone has used it or its duration (12s) ends.
- Explosive Drone – Max Stack 2, Stack Cooldown 22s, MP Cost 20. Launches an Explosive Drone forward. The Explosive Drone explodes on contact with an enemy or a terrain object, dealing Skill Power x 811,8% Burst damage with a range of 3m.
- Enhance Combat Suit – Cooldown 30s, MP Cost 40. Summons a Shield Recovery Comms. When the Shield Recovery Comms is first summoned, recovers Enzo's Energy Shield by a certain amount, then continues to recover the Energy Shield for 6s through Enhance Combat Suit effect.
- Perfect Support – Cooldown 90s, MP Cost 60. Summons a Small Supply Ship to himself and his allies. The Small Supply Ship periodically (7,5s) provides Supply Bullets and grants Perfect Support to allies. The Small Supply Ship attacks enemies in front while it is active (14,9% x Skill Power), and when the skill ends, it fires a missile forward that causes 129,7% Skill Power Burst Damage with 6m Radius.
Viessa
Viessa can be called a mage. Her skills focus not only on dealing damage to enemies, but also on debuffing them. She can freeze her opponents. Her role is Debuffer.
Skills
- Ice Sphere (Passive) – Cooldown 20s. Upon using a skill to put enemy into Ice Shackle (reduces enemy speed), Viessa creates Ice Spheres which attack enemies dealing DMG and Burst DMG (Skill Power x 259,3%) and inflict further Ice Shackle status.
- Frost Shards – MP cost 22, Cooldown 7s. The character fires a Frost Shard that deals 669% Skill Power DMG and 669% Skill Power Burst DMG in a 3.5 meter radius. At the same time imposing the Ice Shackle effect on opponents.
- Frost Road – MP cost 24, Cooldown 25s. Viessa creates an ice fog around herself (Frost Road state), which increases the character's speed by 30% and her Shield Recovery by 10%. At the same time, Viessa leaves Ice Sheets on the ground. An opponent who enters the frozen ground will receive the Ice Shackle effect.
- Cold Snap – MP cost 30, Cooldown 20s. Viessa launches Chill towards enemies. It inflicts 1079,9% Skill Power DMG in a 10m x 3m range. Opponents will also receive the Ice Shackle effect.
- Blizzard – MP cost 38, Cooldown 60s. A powerful attack that deals 1347 Skill Power continuous DMG every 2 sec on a landing location. When it disappears, it deals 1731,8 Burst damage. Moreover it inflicts the Ice Shackle effect on hit enemies.
Ultimate Viessa
As in the case of Lepic, Ultimate Viessa is your old good Viessa but with new clothes.
Yujin
If you are looking for someone who will take care of your wounded, Yujin is your guy. He is a medic and will gladly be a Support in your team.
Skills
- Stop Overreacting – Significantly reduces the time to rescue allies. Targets rescued by Yujin increase Max HP by 120% for 10s.
- Solidarity Healing – Cooldown 40s, MP Cost 40. Summons a Recovery Drone which lasts for 7s that attaches to allies to heals them. Recovers target and increases their Firearm ATK by 34,5% and Skill Power by 23% for 5s through an Accelerant effect upon dismissal.
- Restructure Serum – Maximum Stacks 2, Stack Cooldown 30s, MP Cost 32. Fires a Restructure Serum forward, inflicting Allergy, which increase opponents’ received DMG by 10%. Additionally, attacking enemies with Allergy heals nearby allies and grants additional healing to allies upon defeating the enemy.
- Stimulant Spray – Cooldown 60s, MP Cost 55, Range 6m. Grants Stimulation to allies for 10s. While Stimulation is active, incoming DMG is reduced by 10% and recovery is received when Stimulation ends, proportionally to number of times allies were hit.
- Hyperreactive Healing Ground – Cooldown 120, MP Cost 70. Heals self and allies within 8m radius, granting Purification and Immunity to remove and prevent debuffs. Additional recovery is based on the number of allies and enemies within range. Yujin is granted Hyper Activity effect, increasing his Firearm ATK by 23% and Skill Power by 34,5%.
Utility Dealer in The First Descendant (TFD)
Gley
She gladly sarcifices herself to win over enemies. She becomes stronger the more she gnaws on herself Her role is Utility Dealer.
Skills:
- Thirst (Passive) – In Non-Frenzied state, after defeating an opponent, a Life Sphere can fall out of them (spoawn rate 30%), which recovers some of Gley’s HP. This skill makes her decrease incoming DMG. Remember that she cannot have Shield or MP.
- Frenzied – HP cost max HP x 10%, Cooldown 1 sec. Enters Frenzied state. Firearm ATK and Explosive ATK increase amount by 15% and Firearm Penetration by 51. However, the skill slows her Recovery effects by 50% and increases taken DMG by 10%.
- Life Siphon – Power of Life Cost 3, Cooldown 20 sec. This skill deals damage to enemies in 6m radius (base DMG is 317,5% x Skill Power). It also restores Gley’s HP, its effect increases for each enemy hit. The effect is slightly different depending on her state. If she is Frenzied, DMG increases, if she is not, Gley gains Vigor and decreases incoming damage.
- Increased Sensory – HP Cost Max HP x 5%, Cooldown 40 sec. In regular state, the Maximize Recovery aura is applied which regenerates life and makes Gley faster. If she is in Frenzied mode, she gains Maximize Lethality, which slows her down by 50% but stops the consumption of ammunition.
- Massacre – HP Cost Max HP x 15%, Cooldown 1 sec, Minimum Use Condition Power of Life x3 or more. Turns Gley's weapon into a Massacre. In regular mode, the attack stuns enemies, and in Frenzied state the skill deals 64,7% Skill Power Modifier more damage (it gets more powerful with each 10% of HP consumed).
Ultimate Gley
If you want your Gley to wear a golden outfit, it is possible.
Jayber
Jayber is an excellent support. He doesn't stand out in terms of damage, but has some useful skills that allows him to summon turrets. His role is Utility Dealer.
Skills:
- Turret Sync (Passive) – A passive skill that increases the damage dealt by Firearms and Skills Power by 20% when Assault Turret and Medical Turret are active at the same time.
- Assault Turret – MP Cost 30, Cooldown 20s. Summons a turret with roughly 3 of summoner’s power (72% Shield and HP, 62,9% Skill Power, 80% DEF), that lasts for 12 seconds and deals 100% x Skill Power DMG to a nearby enemies. You can enhance the turret by hitting it with Unique Weapon.
- Medical Turret – MP Cost 40, Cooldown 45 sec. Summons a turret that restores HP within a radius of 6 meters and lasts for 12s. It has Summoner’s 140% HP and Shield, 62,9% Skill Power and 90% DEF. When hit by a Unique Weapon, it also taunts enemies within 5,5m.
- Multi-purpose Gun – MP Cost 30, Cooldown per bullet 15s, 3 Max Bullets. Changes the Jayber weapon into a Unique Weapon. Shooting a normal turret with it activates Enhanced Mode (Turrer special zone). Shooting such a turret once again will restore its HP by 60% and increase its duration by 15s. If you hit enemies it will deal damage Skill Power Modifier x 520,9%.
- Reactivate – MP Cost 30, Cooldown 80 sec. Detonates a summoned turret, granting Overhoul. It deals 492,5% x Skill Power Burst Damage to enemies within 6m.