Player Will Not be the Center of the World in Far Cry 6
The developers have announced that Far Cry 6 will present a large and living world. It will not need player influence to function.
- Developers of Far Cry 6 promise that the game will present a large, living world;
- The virtual island is supposed to function well without the player's influence;
- Numerous random events will help with this.
The developers of Far Cry 6 have been boasting for quite some time about how big the world featured in the game will be and how many possibilities it will offer us. But Ben Hall, the man behind the Yara Island project, confessed that it's not just a matter of scale. The virtual state is to be a fully functioning world, which lives its own life and is not dependent on the actions of the player. In an interview for Gamereactor he revealed how the idea for the game looked like.
"With Far Cry 6, we really wanted to concentrate the open world, feeling like it is running by itself. So you are, as a character, as Dani Rojas, you're in this world, you're a local Yaran, but we did not want the world to feel like it revolved around Dani. It was really important to make sure that there are other people and other things happening in the world".
It sounds quite general, but Hall also provided a specific example, which reflects the nature of the virtual world in Far Cry 6.
"So you can put your weapons away and, as long as you are not in a zone that's restricted by the military, you can actually pretty much go undetected so you can see things that are happening in the world and choose whether or not you want to interact with it. Therefore, you can actually see the military maybe they're harassing some of the guerrillas that they have found and then you as a player can choose whether is the right moment for you to get involved with that and try and help those people. Helping them might end up getting you some really useful information that it is going to help you progress on your journey or on your path. Or you can actually decide that right now I am not ready for that, I am not tooled-up for that, I do not have the right tool for that job. So I am just kind of keep to myself and bypass that. It really brings a new notion to the way you can explore the open world because you can take in a lot more of Yara".
The example given proves that while playing Far Cry 6 we will have the opportunity to encounter many random events. Moreover, they may in some way affect the further gameplay. The only question that remains is how much of such activities will actually appear in the game. Creating a believable world that functions without player influence is a demanding task, and the example given by Ben Hall doesn't sound particularly impressive. We've seen this kind of thing happen before in many open-world games.