Fallout: New Vegas Cut Content Restored
A mod for Fallout: New Vegas restores a number of visual and aesthetic effects removed by Obsidian on PC. The deleted content would slow down the console editions.
Fallout: New Vegas debuted in 2010 on PC and 7th-generation consoles - PS3 and Xbox 360. Although all versions are largely the same, a number of minor details were apparently cut from the first PC release because they would have slowed down the console versions. These details include more varied NPC animations, their behaviors, and improved, advanced artificial intelligence (plus small changes to the environments and enemy spawns). A gamer decided to restore the removed content in the form of a modi for the game.
LD's Improved New Vegas with just a few improvements makes the Mojave wilderness feel much more alive than before. A lot of NPCs in New Vegas tend to stand still in one place, instead of switching through a series of idle animations, such as sleeping or smoking cigarettes or even leaving their homes to visit other locations. The mod restores these animations, as well as populates the game with more NPCs and monsters that were removed to save console memory space.
This is what the prospector's medical clinic looks like without modifications:
And this is how it looks with the modification:
The work is still in progress, and the mod has also restored a ton of ambient elements to a wide range of locations in the game, including: Primm, Goodsprings, Novac or even the western part of New Vegas. The creator's goal is to continue adding more animations and NPCs so that the entire Mojave wasteland will be full of life, as originally planned before the console-oriented cuts were made.