Newsroom News Breaking Comics Tags RSS
News video games 14 May 2020, 22:38

Extensive Ghost of Tsushima Gameplay From State of Play

Today's State of Play was entirely devoted to Ghost of Tsushima. Sucker Punch presented a gameplay with a focus on combat and exploration in the team's latest game.

As announced on Tuesday, Sony Interactive Entertainment presented an extensive gameplay from Ghost of Tsushima. Today's State of Play episode devoted to the title focused on the most important elements of the game. We were able to take a look at how exploration and combat will look like in Sucker Punch's latest work. Before we invite you to the screening, we'd like to remind, that Ghost of Tsushima will be coming to PlayStation 4 on July 17.

Ghost of Tsushima - when Assassin's Creed meets The Witcher in Japan

The above gameplay starts with a show of world exploration without any markers. Yes, the game will enable us to mark interesting places on the map but to show us the distance to one of them, we will have to "ask" the game to do it by choosing the appropriate option on the d-pad. In this way, the devs will encourage us to carefully observe the surrounding area, which will enable us to discover other interesting locations; for example, rising smoke will show us where people need help. It is worth noting, that the hero's faithful steed will come to his call like Roach in the third installment of The Witcher, and we will gracefully climb to the hard-to-reach places in a manner worthy of an assassin.

You must forget your honor if you want to face the Mongolian invasion.

The devs also enabled us to take a look at combat. Detection indicators, which look like pulled straigh from the latest installments of Assassin's Creed or Far Cry, will help us with stalthy elimination of adversaries. If we're spotted by enemies, there's nothing left to do but face them by taking the right combat stance, making fast, precise cuts, and performing rapid evasions and counterattacks. As befits a true "ghost", we will also take down our opponents from a safe distance, using a bow or kunais.

Akira Kurosawa's interactive film

The presentation was crowned by a shown of the photographic mode, which will enable us to create short films, and a monochromatic mode similar to the works of Akira Kurosawa.

Nice...
  1. Ghost of Tsushima - official website

Christian Pieniazek

Christian Pieniazek

Started working with Gamepressure.com in August 2016. Although the Game Encyclopedia has been his pride and joy from the beginning, he also writes for the Newsroom and the Editorial section. Gained professional experience through a now-defunct service, in which he worked for almost three years. Graduated in Cultural Studies at the AGH University of Krakow. Runs his own business, jogs, cycles, loves mountain hiking, is a fan of nu metal, is interested in space, and of course, enjoys playing games. Feels best in action games with an open world and RPGs, although won't turn down good racing or shooting games.

more