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News video games 19 May 2019, 20:29

author: Adrian Werner

Dota 2 Gets Rid of Toxic Players, if You Pay For it

This year, when you buy Battle Pass for Dota 2 (accompanying The International eSports event), you'll have access to a new feature that allows you to avoid players who don't like you when searching for games.

Dota 2 Gets Rid of Toxic Players, if You Pay For it - picture #1
For the time being, the Player Avoidance feature is only available in the Battle Pass.

It is Valve's tradition to sell Battle Passa to Dota 2 this year as usual, but this time a new option has been added to make it easier to avoid toxic players. However, it is available only in this Battle Pass, for which you have to pay a minimum of ?$9.99.

In Dota 2, players can report bad behavior of other players after the match. Now with a feature called "Player Avoidance" you can also specify which players you want to filter out when searching for games. Both functions are independent of each other. For example, we can avoid people whose style of play does not suit us, without reporting them as toxic.

Dota 2 Gets Rid of Toxic Players, if You Pay For it - picture #2

Please note that Valve cannot guarantee that we will never get into a match with players we don't like. The function is described as experimental and creators are working on it all the time.

The fact that this option is only available to people who purchase the Battle Pass is surprising. It is possible, however, that Valve has taken this step to reduce the number of people using the function until it is fully operational. In this case, it is likely that player avoidance will be made available outside the pass as soon as it has reached the appropriate level of refinement.

Let's recall that 25% of the profits from the sale of Battle Passes are transferred to the prize pool of The International tournament. At the time of writing this message, it managed to raise more than 12.5 million dollars for this purpose.

  1. The International Battle Pass official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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