author: Bart Swiatek
Doom Eternal With 20+ Hour Campaign; Dev Talks on Development
Hugo Martin, creative director of the well-known studio id Software, which is currently working on Doom Eternal, informed that it will take players from 23 to 30 hours to complete the story campaign of this production.
Hugo Martin, creative director at id Software, recently took part in a Noclip podcast. During the nearly hour-long conversation, many different topics appeared, and one of the most interesting is the length of Doom Eternal's story campaign. Looks like we're gonna get an adventure lasting over 20 hours this time.
"It can take you from about 23 to 30 hours. (...) It's a solid 20+ hours. We wanted to make sure we had different locations where we could take you. In a sense, this was also the driving force behind the plot - and it made us add a hub [a location that connects the others, creating a single, partially open world - editorial note]. It's a spoiler, but it's a command station from which you can easily reach different locations via teleports," described Hugo Martin.
Doom Eternal is a continuation of the very successful Doom, a 2016 production that resurrected one of the most iconic FPS series. In the sequel, we will visit, among others, Mars, its moon (Phobos) and the demon-infested Earth. Thanks to a few improvements in the field of mechanics (e.g. the possibility of making quick dodges or gadgets mounted on armor and weapons) Eternal is supposed to offer an even faster, more crazy and uncompromising rampage than its predecessor. Interestingly enough, the implementation of these improvements in a form that would actually be attractive to players proved to be a surprisingly big challenge for the developers.
"We put together all the elements - new AI, weapons, meat hook, a bit of skills. And it might seem like it's gonna work, I mean, the guy's got a meat hook, he can swing it around. But many of the skills we've added, like dash and such, although they seem to fit together and should result in something better. But they didn't.
Actually, it broke the game a little. It was really boring, but nobody wanted to admit it openly. I noticed this and told Marty [most likely Marty Stratton, the executive producer of the game - editorial note], "Nobody's playing it. I don't want to play it, you don't want to play it. And he says, "Oh, come on, I want to, I love Doom!" And I said: "No, let's be honest. I'm not looking for excuses to go to the office and play our game on Saturday." And now things look like this: "I have to go to work, honey, I left a... pencil there", laughs the dev.
The new work of id Software is coming to PC, as well as PlayStation 4, Xbox One and Nintendo Switch consoles. Originally the game was to be released on November 22 2019, but in October the release date was delayed to March 20 2020. This does not apply to the version dedicated to Nintendo's platform, which will be released later. For now, we can enjoy the second official trailer.