Development of Skulls and Bones Was Rebooted Several Times
We'll probably have to wait a bit longer for Skull & Bones. Or at least that's what Jason Schreier claims, having revealed on Twitter that the creative director left the project at the end of 2018, and work was rebooted several times.
- Jason Schreier says that the creative director of the Skull & Bones game project has left at the end of 2018, and the development has been rebooted several times.
- So far, we don't know exactly when the title will debut on the market.
It will soon be three years since the world first heard about Skull & Bones. During this time we have not received much good news about this pirate game developed by Ubisoft Singapore. Its launch was delayed several times. It is currently set for a period between April 2021 and March 2022. It is possible that even this deadline is not final. According to well-known industry journalist Jason Schreier, it'll be a while before we see Skull & Bones.
According to Schreier, the reason for the prolonged work is the fact that at the end of 2018 the creative director left the project. The lack of a uniform vision led to the fact that work on the title was restarted several times. At the moment, we are not really 100% sure what shape the final version of Skull & Bones will take and whether it will eventually have a full-fledged single player campaign or just an online story mode. Perhaps the upcoming E3 fair will shed some light on that matter, assuming the game from Ubisoft Singapore appears there. As you may remember, Skull & Bones did not appear on the previous edition.
At this point, the question is whether, in light of all these problems , Skull & Bones won't simply be cancelled at some point? So far, Ubisoft seems determined to complete the project. We would like to remind that the company even has plans to create a series to promote the game. But even if the game finally sees the light of day, will it be worth the time? Let's hope so.