Crysis Remastered Uses Denuvo and Has the Usual Problems
Crysis Remastered is not a good remaster. Despite many visual improvements, the game has significant problems with using all processor cores. Additionally, it uses the disliked Denuvo.
- Crysis Remastered is not well optimized and cannot take advantage of the multi-thread capabilities of modern processors.
- The Xbox One version has powerful graphic issues that prevent us from playing the game.
- Crytek has promised to prepare the appropriate fixes.
Crysis Remastered is facing the same problem as the 2007 original. While testing Crytek's game, DSOGaming concluded that Crysis Remastered, like the original, is not optimized for the use of multithreading in processors. Interestingly, Crysis Remastered has implemented DirectX 11 API support and VKray instruction extension, which allows for the use of ray tracing.
Yesterday we reported that Crysis Remastered is a PC killer and there is no machine that can run it at its maximum settings. It seems that the reason is not the fantastic visuals (although certainly impressive), but a poor optimization of the game. The opponents of digital security will also be dissatisfied. Crysis Remastered uses Denuvo technology, which hasn't got the best reputation (to put it mildly) among PC gamers.
However, PC owners can be satisfied. Their version of the game is not as broken as the release on Xbox One, which has problems with displaying graphics properly. Enabling the HDR option causes huge errors and makes the title unplayable. The PlayStation 4 version doesn't show such graphical problems apart from fluidity problems.
Crytek has announced the release of appropriate platform-specific updates, so over time, Crysis Remastered will become better. It's only a pity that the devs messed up while having so much time to make a well-prepared remaster.