Crysis Remastered With Ray Tracing on Consoles
The console edition of Crysis Remastered will offer optional ray tracing. The software implementation of the technology will be available on the more powerful hardware - Xbox One X and PlayStation 4 Pro.
- Crysis Remastered will offer optional ray tracing on consoles.
- The technology will only be available on Xbox One X and PlayStation 4 Pro.
- Ray tracing will run on Xbox One X at up to 30 fps and 1080p resolution.
Crytek and Digital Foundry have prepared a video that shows us the ray tracing technology in the console version of Crysis Remastered. The video below shows real time ray tracing on Xbox One X. We will be able to enable ray tracing as an option in the game settings only on stronger versions of the consoles (Xbox One X and PS4 Pro).
When ray tracing is enabled, the game will run at up to 30 fps and in dynamic resolution, with a maximum of 1080p on Xbox One X (said to be lower on PS4 Pro). Due to the insufficient power of this generation of consoles, tracing will be limited to near-range static game elements, with a maximum reflection resolution of 540p.
The German company is developing a software implementation of ray tracing in its CryEngine engine, the so-called SVOGI (Voxel-Based Global Illumination). This is what Crysis Remastered uses, offering a basic implementation also on the Nintendo Switch console. The best quality of ray tracing can of course be seen on PCs, as long as we have hardware that meets the game's system requirements.