Cities: Skylines 2 Will Remove the Hated Anomaly From First Part
Winter will be welcomed to cities in Cities Skylines 2, for the game will not see the annoying and fatal phenomenon from the first installment of city builders by Colossal Order.
Each week, Colossal Order delivers extensive posts dedicated to various changes in the sequel to Cities: Skylines. However, in addition to this, the developer also publishes materials in which the team shared their comments on the issues discussed in the previous article.
This week, designer Henri Haimakainen commented on the topic of services, but also revealed that in Cities: Skylines 2 will not see the annoying phenomenon from the first installement - the so-called death waves.
The video published on YouTube focused on new tools related to service management. Some of them were mentioned in passing in previous entries, including upgrading buildings to make them more efficient (instead of, as in the prequel, erecting more) and the importance of well-maintained roads.
Nevertheless, the district creation tool was also shown in more detail, which will be much more precise than the one in the first CS. Also improved were mechanics related to the death of residents of virtual metropolises and post-mortem services to basically eliminate the so-called death waves.
Terrifying death waves
If you played the first Cities: Skylines, you have probably experienced an inexplicable death wave in the game.
- This is due to the game setting the same age for residents who moved into the city at the same time (for example, at the beginning of the game). The same applies to their children, who will also be the same age (read: they will die almost simultaneously).
- Worst of all, however, this results in the inability of post-mortem services to efficiently deal with the huge number of corpses (compounding the traffic jams, by the way). These remain in residential buildings for so long that they force other residents to move out. This, in turn, generates further waves of dying as more groups of residents die, leading to a domino effect.
Haimakainen did not dwell too long on the issue, but assured that in CS 2 we won't see the "classic waves of death" native to the first game. Nevertheless, it will still be possible for such situations to occur, for example, after a disaster like collapsing buildings, fires, etc. In other words, if we neglect the city's services.
In addition, the designer mentioned, among other things, the addition of a waste recycling option, the option of self-designation of landfill areas, and the introduction of administrative services. In passing once again was confirmed the presence of seasons in the premiere version of the game (at least two: hot summer and snowy winter).
The developer also reminded us of another article on the game, from which we will learn more about water and electricity-related mechanics.
Cities: Skylines 2 will debut on October 24. The title is heading for PC, PlayStation 5 and Xbox Series X/S. In addition, the game will be immediately available on Game Pass.