author: Michael Kulakowski
Broken Roads is a Fallout-inspired Post-apocalyptic RPG
Team 17 announced that it has become the official publisher of Broken Roads, a post-apocalyptic RPG, the action of which is set in Australia. The title, which uses a classic turn-based combat system and isometric view, is inspired by games like Fallout and Wasteland 2, as well as Disco Elysium.
In recent years, fans of classic isometric RPGs could not complain about the lack of new titles. Apart from a few exceptions, most developers set the action of their games in various fantasy worlds. However, not everyone follows this path. Among the teams that are not interested in yet another story about saving the world, there is the independent Australian studio Drop Bear Bytes. The creators from the land of kangaroos are preparing a post-apocalyptic production under the title Broken Roads. It takes place about 100 years after a catastrophe that completely destroyed modern civilization. The game will be released next year on PC and consoles (PS4, Xbox One, Switch) and has just gained an official publisher - Team17.
During our the adventure in Broken Roads we will traverse the Australian wastelands. However, they will not resemble the world of Fallout, which undoubtedly was one of the major inspirations for the developers. The tone of the game is definitely more serious and realistic, so there will be no fantastic elements, such as mutants, androids, etc. Because the continent's inhabitants don't live in fear of radioactive kangaroos and alligators, they've managed to partially rebuild their civilization by creating small, isolated communities. However, even prosperous settlements are still exposed to numerous threats, for example from bandits. So our main problem will be other people.
The world of Broken Roads will be observed from a classic isometric perspective, while traveling through hand-painted 2D locations. During the game we will command a party consisting of up to five people. The game will not lack a comprehensive system of equipment and abilities. Fights will take place in turn-based mode and put a lot of emphasis on the tactical aspect.
Most of the gameplay, however, will be spent on conversations with NPCs. The developers have prepared an interesting dialogue system, a bit similar to the one in Disco Elysium. It's about the so-called moral compass. Our decisions and choices in conversations will place the character within four philosophies: utilitarianism, humanism, machiavellianism and nihilism, which will affect its perception of the world and the direction in which the story will go.