All Species in Against the Storm - Description and Characteristics
In this guide we will present all races in Against the Storm. You can learn in our text about all species available in version 0.48.
Against the Storm is a strategy game, which is now in early access. Right now it features 5 races – Human, Beaver, Lizard, Fox and Harpy. Those species are different – they have various needs and strong or weak sides. What is more, only 3 of them are available form the beginning (Humans, Beavers and Lizards). Foxes and Harpies are unlocked at 10 and 15 level. We will present them all.
Basic terminology
In this section we will explain the terminology used in the descriptions.
- Needs – Abundance or lack of these can increase or lower your people’s Resolve.
- Resolve – is a happiness of different species. If it is high enough, you will gain Reputation. In the case it is very low, people will start to leave you.
- Reputation points – they are needed to successfully establish a city.
- Base resolve – the basic amount of happiness, without any needs fulfilled.
- Break interval – time between citizens’ breaks.
- Resilient – shows how fast Resolve reacts to change. A highly resilient species reacts very slowly to Resolve effects.
- Demanding – shows how much resolve is required to generate Reputation.
- Decadent – shows how far the reputation bar moves after gaining the Reputation Point. Highly decadent species need more Resolve to generate subsequent Reputation Points.
- Hunger tolerance – a maximum amount of hunger stacks a species can withstand.
Human
Description
An adaptive species, but very susceptible to the rain. Humans are adept at farming and really enjoy brewing.
Needs
- Sheltered,
- Human Housing,
- Porridge,
- Biscuits,
- Pie,
- Clothing,
- Leisure,
- Religion.
Attributes
- Base resolve – 15,
- Break interval – 2 min,
- Resilient – Low,
- Demanding – High,
- Decadent – Medium,
- Hunger tolerance – 6.
Beaver
Description
Beavers are hardworking and honest, but also quite demanding. They are gifted woodworkers and enjoy engineering.
Needs
- Sheltered,
- Beaver Housing,
- Biscuits,
- Pickled goods,
- Clothing,
- Leisure,
- Education,
- Luxury.
Attributes
- Base resolve – 10,
- Break interval – 2 min,
- Resilient – Low,
- Demanding – High,
- Decadent – Low,
- Hunger tolerance – 6.
Lizard
Description
Lizards are a very resilient and distrustful species. They are very good with animals and meat production, and prefer to work in a warm environments due to their cold-blooded nature.
Needs
- Sheltered,
- Lizard Housing,
- Jerky,
- Skewers,
- Pie,
- Pickled goods,
- Brawling,
- Religion.
Attributes
- Base resolve – 5,
- Break interval – 1:40 min,
- Resilient – High,
- Demanding – Medium,
- Decadent – High,
- Hunger tolerance – 12.
Fox
Description
Majestic and mysterious creatures deeply bonded with the forest. They have evolved to a mutual symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side effects. Foxes are skilled scouts and feel comfortable working with Rainwater.
Needs
- Sheltered,
- Fox Housing,
- Porridge,
- Skewers,
- Pickled goods,
- Brawling,
- Luxury,
- Treatment.
Attributes
- Base resolve – 5,
- Break interval – 2 min,
- Resilient – Low,
- Demanding – Low,
- Decadent – Medium,
- Hunger tolerance – 2.
Harpy
Description
Harpies are a noble and fragile species, yet with a primal, aggressive side. They excel at alchemy and love to work with cloth.
Needs
- Sheltered,
- Harpy Housing,
- Jerky,
- Biscuits,
- Pie,
- Clothing,
- Education,
- Treatment.
Attributes
- Base resolve – 5,
- Break interval – 1:40 min,
- Resilient – Low,
- Demanding – Low,
- Decadent – Low,
- Hunger tolerance – 4.
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