Vigil: The Longest Night

Vigil: The Longest Night

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Release Date: October 14, 2020

Action, fantasy, platformers, RPG elements, 2D, metroidvania, indie games, side-scroll, soulslike, singleplayer

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Vigil: The Longest Night is a classic metroidvania set in a universe of dark fantasy, characterized by a high level of difficulty, challenging combat, grotesque monsters and an interesting graphic design. Glass Heart Games is responsible for the creation of the game.

Vigil: The Longest Night is a two-dimensional platform metroidvania with a high level of difficulty, in which we play as the last of The Vigil's fraternity members on a dark journey to understand why there's an eternal night in the world. It was developed by Glass Heart Games studio and released by Another Indie known for games like Lost Castle, Simulacra and Yuppie Psycho.

Plot

In Vigil: The Longest Night we play the role of Leila, the last member of The Vigil brotherhood, who, in order to save her home village attacked by the forces of evil and to understand the reason why there is only one time of day - night - sets off and wanders on the verge of reality and sleep. The fact that the forces of darkness and her own sister are hunting her down does not make things any easier. How the adventure ends is up to us, because there are several endings in the game.

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Videos and Screens

[1:20] Vigil: The Longest Night trailer #1

Vigil: The Longest Night Summary

Platforms:

PC Windows

PC Windows October 14, 2020

PlayStation 4

PlayStation 4 cancelled

Xbox One

Xbox One cancelled

Nintendo Switch

Nintendo Switch October 14, 2020

Developer: Glass Heart Games

Publisher: Another Indie

Age restrictions: 16+

Vigil: The Longest Night System Requirements

PC Windows

PC / Windows

Minimum: Intel Core 2 Duo 2.8 GHz, 2 GB RAM, graphic card 256 MB GeForce 8600 or better, 5 GB HDD, Windows Vista 64-bit

Recommended: Intel Core 2 Duo / AMD Athlon 64 X2 5600+ 2.9 GHz, 4 GB RAM, graphic card 512 MB GeForce 9600 GT / Radeon HD 5670 or better, 5 GB HDD, Windows 10 64-bit

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The co-founder of Neon Doctrine criticized the way the PlayStation Store service works. The procedures are slow and not very transparent, and you have to pay a lot for advertising.

video games

Adrian Werner

July 1, 2021

Apparently You Have to Pay a Lot to Advertise a Game on PS Store