Until I'm Gone it makes available for free an adventure game with a point'n'click interface produced by the Czech studio Faraway. Players direct the actions of the hero, who due to a snow blizzard is forced to stay overnight in a hotel in the remote area.
Until I'm Gone Description
Until I’m Gone is a FREEWARE 2.5D 3rd person point-and-click adventure game with horror elements and a psychological subtext. It takes place in a small mountain village covered with snow at Christmas time. The main hero is forced by his lady-friend to visit Pitfall Mountain. Soon after he arrives, the village is cut off from the outside world due to a huge snowstorm, and Nathan, who forced to stay until the storm blows over, unwittingly starts to reveal the tiny secrets of this picturesque village...
The story is set in a picturesque mountain village around Christmas Eve. The protagonist, Nathan, worn out by his job, is looking forward to spending Christmas with his family, by the fireplace, watching snowflakes fall. However, his idyllic plans suddenly begin to crumble as he recieves a call from his secret lover. She seems confused and speaks in an enigmatic way, demanding that Nathan comes to Pitfall Mountains, a small mountain village, and threatening that she will tell Nathan's wife the truth about the affair, if he doesn't. So, Nathan unwillingly agrees. The next day, exhausted by his journey through no man's land, he finally arrives to a small town situated in a mountian valley, far from his everyday life. Shortly after that he meets his lady-friend in a hotel room, where he spends about an hour. Upset with the outcome of the conversation, Nathan leaves the hotel with a single thought in his mind - to leave the town immediately...
As he will soon discover, it is not possible anymore. His car won't start, a mighty snow storm begins to gather in the distance, the wind's howling louder and louder and soon all will get covered by a white fog. It obvious that in this weather it's not possible to risk traveling back through unknown landscape on narrow mountain roads with zero visibility, while all around fiercefully swirl heavy snowflakes. Angry and disturbed, Nathan leaves his car and runs back to the hotel, where he rents a small room, hoping to spend there just one night...
Features:
- An immersive gloomy atmosphere, emphasized by a melancholic winter scenery and a seemingly picturesque mountain village
- Original and impressive story with horror, supernatural and psychological elements
- High-quality prerendered scenes
- Real-time 3D characters
- Stencil (real-time) Shadows
- Original music putting the finishing touches to the atmosphere of the game
- Non-linear gameplay (partly)
- Living, emotive and memorable characters, main hero so as any NPC
- 1024*768 resolution of scenes
- 70+ unique scenes
- Different environments you´ll visit during your journey
- Rendered movies (Intro, outro, cut-scenes)
- Riddles, puzzles etc., logically and naturally integrated into the story
Last updated on August 14, 2015
Until I'm Gone Summary
Platforms:
PC / Windows
Developer: Faraway Studios
Age restrictions: none