The Guild 2: Renaissance

The Guild 2: Renaissance

PC

The Guild 2 Expansion Pack

Release Date: July 28, 2010

Strategy, economic, the middle ages, singleplayer

82%

Steam

Rate It!

The third expansion to The Guild 2, developed by the team at 4Head Studios. This time, the action takes place in the titular era of the Renaissance, which has been presented in two new scenarios: The Alps and The Free Republic of the Netherlands.

The Guild 2: Renaissance is the third expansion designed for The Guild 2, which is an intriguing combination of an economic strategy with a cRPG. The production is a standalone expansion, which does not require the vanilla version of the title from 4Head Studios in order to work. In Renaissance the player gains the chance to get accustomed with the changes, that the Renaissance era brought to the minds of the people and the structure of the world. The developers of the expansion have chosen to present it in two different scenarios, named The Alps and The Free Republic of the Netherlands.

Mechanics

A new set of professions has been introduced in The Guild 2: Renaissance. As most of the fans of the series will know, professions have a very powerful impact on the gameplay, which is to a large extent non-linear, and fully dependant on the actions of the player. Amongst nine new professions you can find, e.g. the mercenary, artist, banker, miller, mason or innkeeper.

Read more

Last updated on February 9, 2017

Videos and Screens

The Guild 2: Renaissance Summary

Platforms:

PC / Windows

PC / Windows

Developer: 4Head Studios

Publisher: JoWooD Entertainment AG

The Guild 2: Renaissance System Requirements

PC / Windows

PC / Windows

Recommended: Pentium 4 2 GHz, 512 MB RAM, graphic card 128 MB (GeForce FX 5200 or better) 3.5 GB HDD, Windows XP/Vista

The Guild 2

Base Gamefor The Guild 2: Renaissance

The Guild 2

The Guild 2