Strategic Command 2: Blitzkrieg - Weapons and Warfare PC
Strategic Command 2: Blitzkrieg - Weapons and Warfare is a supplement to the turn-based strategy Strategic Command 2: Blitzkrieg published in April 2006. The developer is Fury Software and the publisher is Battlefront.com.
This is Strategic Command 2: Blitzkrieg expansion pack.
Strategic Command 2: Blitzkrieg - Weapons and Warfare Release Date PC
24October2007
developer: Fury Software publisher: Battlefront.com Official website
game language: English
Battlefront.com and Fury Software are thrilled to announce the first Expansion Pack for Strategic Command 2: Blitzkrieg. Titled Weapons and Warfare it incorporates a huge list of new features frequently asked for by the fan community, including a bigger world map, new units, enhanced naval movement and combat rules, a deeper weather model, additional terrain types and resources, the simulation of roads and railways and a greatly extended editor with the ability to add in scripted Image and Sound events and much more.
Strategic Command 2: Weapons and Warfare Expansion Feature List
Resized and improved map is now 140x46 tiles for added strategic planning including a naval passage around Iceland, a much larger and reshaped Mediterranean/North Afrika, as well as additional Naval Loops for the Middle East and north overthe top of Scandinavia to Archangel
New unit types including Commandos, Anti-Air, Artillery, Anti-tank, Tactical Bombers, Strategic Bombers and Destroyers
New naval movement and combat rules that prevent Neutral naval unit blockades, a submarine 'silent hunting' feature that will allow Subs to move through naval blockades unless a Destroyer is present, and a new 'crash dive' feature that will hide Submarines from further attack once it has successfully evaded an initial enemy challenges
Deeper weather model with 10 additional Weather Zones as well as a new layer to handle Rain/Fog, Snow and Sandstorms which can in turn further affect Air Unit sorties as well as spotting and movement
Additional default Terrain types including, Fields, Bocage, Hills, Oasis w/ Palm Trees, and Desert Sand
Additional default Resource types including Western, Eastern and North African style Villages
Road and Rail addition to the game map
Roads will nullify terrain and weather effects making their control strategically important throughout the map
Rail lines will now connect various cities together for Operational Movement and as a result Strategic Bombing can add a whole new dynamic to pre-invasion planning by targeting key Rail Hubs on the map
Upgradeable Minors with respect to parent Research
Expanded script framework to allow for Unit Strength losses as occurred in the Soviet Winter of 1941, forced Surrenders such as the Italian surrender of 1943, as well as script additions giving modders the power of adding in game #IMAGE and #SOUND popups to their events
Expanded Editor including the following additions:
Editable Seasonal Turn Lengths
Editable Max Strength of Resources
Editable Combat Data including Max Unit Experience as well as each Experience gain/loss for each individual combat type
Editable Naval Damage Data for damage suffered by naval units at sea
Editable Reinforce and Reformation Data for destroyed units
Editable Morale Data covering morale loss/gains for Liberation, Surrender and Operational Movement
Expanded Combat Target Data editing including new attributes such as Combat Suppression and Demoralization percentages
Editable Research Combat Target increments as well as Research Upgrade costs
Editable Map Text including size, font, and color that can be placed anywhere on the map
Last updated on 14 February 2024
Game mode: single / multiplayer Multiplayer mode: Internet Player counter: 1 - 6
User score: 7 / 10 based on 34 votes.
PEGI rating Strategic Command 2: Blitzkrieg - Weapons and Warfare
Strategic Command 2: Blitzkrieg - Weapons and Warfare System requirements
PC / Windows
- Recommended:
- Pentium III 1 GHz
- 256 MB RAM
- graphic card 32 MB (GeForce 2 or better)
- 300 MB HDD
- Windows 98/Me/2000/XP