Space Empires V

Space Empires V

PC

Release Date: October 11, 2006

Strategy, science fiction, multiplayer, singleplayer, internet, LAN

72%

Steam

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Space Empires V is the next installment of a series of space trading strategies. Due to the fact that the predecessor is already a very old and strongly archaic product, the authors made every effort to make the next title aroused great interest, both among long-time fans of the series, as well as among players who have not yet had contact with the vast world of Space Empires.

Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe. Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more. Due to player demand, the game is completely “moddable” and even adds a scriptable AI system to the mix. Space Empires V boldly takes the next step in the genre of space strategy.

24 bit 3D real-time rendered graphics.

Detailed Tactical Combat (and a combat simulator to test your designs!).

New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.

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Last updated on August 14, 2015

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Space Empires V Summary

Platforms:

PC Windows

PC Windows

Developer: Malfador Machinations

Publisher: Strategy First

Age restrictions: none

Space Empires V System Requirements

PC Windows

PC / Windows

Recommended: Pentium III 500 MHz, 64 MB RAM, graphic card 32 MB (GeForce 3 Ti200 or better), 500 MB HDD, Windows 95/98/Me/2000/XP