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SIN (PC cover
Game Box forSIN (PC)

SIN PC

SIN is a FPS action game in which we play Colonel John R. Blade and face the task of stopping SIN-TEK and crazy Elexis Sinclaire from distributing a drug that changes human DNA.

Action | FPP | science fiction | FPS | shooters | multiplayer | singleplayer | internet | LAN

SIN Release Date PC

26November1998

developer: Ritual Entertainment publisher: Activision Blizzard Official website

English language game language: English

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Half-Life

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Quake II (1997)

Sin is the fully-integrated first-person 3D experience that will push you over the edge. Sin features a character-driven story and revolutionary multiplayer gameplay powered by an enhanced version of id software’s Quake® II engine. You will blast your way through complex levels of unholy terror as you investigate the secret source of the crime epidemic plaguing the city. Sin features six distinct game world regions enriched with convincing graphic detail and a rich interwoven story line.

Missions with a purpose

Transport yourself into the crime ridden 21st century, which is seething with mutating characters, and blood-curdling violence. Immerse yourself into the intricately woven story line as you weave your way through 6 unique missions. Each mission is intricately connected and brings you closer to finding out the truth about what is truly going on in the shadows of Freeport City. Your actions will always have a consequence as you work through more than 24 levels of intense action.

Action-Based Outcomes

Gameplay is influenced by your actions - there is no set path. Each time you sit down to play Sin you will have a new experience. Sin's action-based outcomes add increased replayability as players discover that the choices they make influence the game's flow, and consequently the way they reach their destinations. Every decision affects subsequent missions and may result in perilous situations that will draw you in and never let you go.

Realistic Environments

Sin was designed with one purpose in mind, draw you in and grab you by the jugular. The environments were designed around real world or near future designs. We want you to know where you are at all times. Venture through abandoned buildings, construction sites, a dam, a power station, and a dozen other areas that are so real that you’ll swear you’ve been there before.

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Sin is a fully-integrated first-person 3-D action game utilizing id software's revolutionary Quake® II 3-D engine with enhancements such as:

* 16-bit Color graphics in both hardware and software - The increased color depth allows for amazingly diverse textured environments. With the increase of vivid color textures, the visually gripping action truly comes alive.

* Colored lighting in both hardware and software.

* Masked textures - Such as grates, catwalks, and chain-link fences.

* Translucent textures - Such as windows and water surfaces.

* Advanced alpha blending methods for killer explosions and outstanding special effects.

* Script based animation system - Allows each level to have completely unique scripted sequences. This adds a level of realism and interactivity never before seen.

* Full 360o environment mapped skies.

* Hardware support for all popular 3D accelerators via OpenGL.

* DLL-based game code, allowing for amazing expandability opportunities.

Reactive AI

Battle against an AI that thinks of more than just kill, kill, kill. Sin’s AI will react to the surrounding situation. If they take too much damage, they’ll duck out and go find a way to heal themselves. Make too much noise while exploring and the nasty hordes will descend upon you. Choose stealth and you might even make it through the area without firing a shot.

Immersive Music

Music truly sets the mood for any game and Sin will attempt to change what you’ve seen before with its new music system. This new system will change pace with you as you play the game. If the action is intense the music will begin to boil right along with you, if you’re sneaking around looking for the perfect sniper spot the music will creep along with you. With as many as eight unique moods, the music will keep pace with you along with creating a more rich and interesting environment as you explore the world that is Sin.

Innovative Weapons

Players wield a deadly arsenal of weaponry. You are outfitted with a standard array of weapons that all soldiers carry along with some more unique weapons. This arsenal includes sniper rifles with long range capability and laser sighting; remote control detonation devices; and many more. There are also new extreme weapons so powerful and untested that the results may literally rip you apart.

Multiplayer Mayhem

You will have the chance to annihilate each other over Modem, LAN/WAN and seamless Internet play. Sin boasts some of the most intense Deathmatch levels ever created. Each of the Deathmatch levels has a unique theme and design behind it as you battle to annihilate each other. You can battle as one of the three main characters in Deathmatch: John Blade, Elexis Sinclair, or J.C. (Blade’s sidekick).

Last updated on 10 December 2007

Game mode: single / multiplayer   Multiplayer mode: Internet  

Media type: 1CD

User score: 7.8 / 10 based on 177 votes.

PEGI rating SIN

Age rating. The PEGI rating considers the age suitability of a game, not the level of difficulty. Game contains depictions of violence.

SIN System requirements

PC / Windows

PC / Windows

  • Recommended:
  • Pentium II 300MHz
  • 64MB RAM
  • graphic card
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