Sentinel (2013)
Release Date: May 13, 2013
Strategy, tower defense, 2D, music, indie games, singleplayer
Tower defense strategy with elements of a musical game. The action takes place on a board resembling an equalizer screen, and the player's task is to neutralize the enemies attacking with waves of waves with the help of "musical" defensive turrets. The title was produced by an independent artist - Matthew Brown.
Videos and Screens
Sentinel (2013) Description
Sentinel is a game created as a result of nearly 16 months of Matthew Brown's experiments with the music sequencer of the Unity engine. Production is an attempt to combine a tower defence strategy with a music game. The artist was inspired by such titles as Rez, Lumines and Soundshapes.
The game has no story. The player's task is to stop the waves of attacking enemies by placing defensive towers around their march route. The reward for destroying an enemy unit is the raw materials for which you can buy new defensive formations.
The Sentinel gameplay differs from the classic tower defense strategies by several elements. First of all, opponents attack from both sides, which requires from the player increased attention and efficient response to events in the game. In addition, the setting of successive defensive turrets of various types directly affects the background music accompanying the game.
Sentinel attracts attention with its aesthetically pleasing 2D visuals. The designer has prepared a total of 12 "neon" boards, which look like an equalizer screen.
Please let us know if you have any comments or suggestions regarding this description.
Last updated on August 14, 2015
Sentinel (2013) Summary
Platforms:
PC / Windows
Developer: Matthew Brown
Publisher: Matthew Brown
Age restrictions: none
Sentinel (2013) System Requirements
PC / Windows
Recommended: Core 2 Duo 2.0 GHz, 1.5 GB RAM, graphic card 256 MB (GeForce 8600 GT or better), Windows XP/Vista(SP2)/7(SP1)/8