Sentinel (2013) PC
Tower defense strategy with elements of a musical game. The action takes place on a board resembling an equalizer screen, and the player's task is to neutralize the enemies attacking with waves of waves with the help of "musical" defensive turrets.
Sentinel (2013) Release Date PC
13May2013
developer: Matthew Brown publisher: Matthew Brown Official website
game language: English
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Sentinel is a game created as a result of nearly 16 months of Matthew Brown's experiments with the music sequencer of the Unity engine. Production is an attempt to combine a tower defence strategy with a music game. The artist was inspired by such titles as Rez, Lumines and Soundshapes.
The game has no story. The player's task is to stop the waves of attacking enemies by placing defensive towers around their march route. The reward for destroying an enemy unit is the raw materials for which you can buy new defensive formations.
The Sentinel gameplay differs from the classic tower defense strategies by several elements. First of all, opponents attack from both sides, which requires from the player increased attention and efficient response to events in the game. In addition, the setting of successive defensive turrets of various types directly affects the background music accompanying the game.
Sentinel attracts attention with its aesthetically pleasing 2D visuals. The designer has prepared a total of 12 "neon" boards, which look like an equalizer screen.
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Last updated on 26 September 2013
Game mode: single player
Age restrictions Sentinel (2013): Good for all ages.
Sentinel (2013) System requirements
PC / Windows
- Recommended:
- Core 2 Duo 2.0 GHz
- 1.5 GB RAM
- graphic card 256 MB (GeForce 8600 GT or better)
- Windows XP/Vista(SP2)/7(SP1)/8