Ring of Pain
Release Date: October 15, 2020
RPG, fantasy, turn-based, roguelike, RPG elements, 2D, card games, dungeon-crawler, indie games, singleplayer
OpenCritic
Ring of Pain is a mix elements characteristic of dungeon crawler, roguelike and card games. The game was developed by Simon Boxer and Twice Different studio.
Videos and Screens
[1:04] Ring of Pain trailer #1
GameSpew: 7 / 10 by Kim Snaith
Ring of Pain probably isn’t something you’ll sit and play for hours at a time. It’s the sort of thing you’ll enjoy a few rounds of before turning it off, more than likely feeling defeated. But it won’t be long before you’re itching to jump back in and try again. There’s something infectious about its simplicity; it’s a roguelike dungeon crawler like no other, and despite the lack of action or actual dungeon-crawling, it’s huge amounts of fun. Even when you’re exploding left, right and centre.
GameGrin: 6.5 / 10 by Samiee Tee
A speedy roguelite with confusing narrative content that bogs down an otherwise fulfilling blueprint of satisfying moment-to-moment gameplay and positively off-putting visual design. A case of carte blanche backfiring in the face of a finale that fails to uphold a promise on one end, betraying that quick-thinking nature.
TheSixthAxis: 7 / 10 by Nic Bunce
Ring of Pain is an excellent concept which is almost perfectly executed, but falls flat at the final hurdle. The gameplay is as engaging as it is moreish, which is why it's such a shame that the difficulty spike at the end ruins the experience. Hopefully this is something that's amended after today's release.
Ring of Pain Description
Ring of Pain is a mix of a dungeon crawler, roguelike and card game. The game is also characterised by an unusual artistic style and atmosphere. It was developed by Simon Boxer in cooperation with Twice Different studio. The publisher is Humble Bundle.
Plot
The action of Ring of Pain takes place in a world distorted by the psyche of the unnamed main character. This is a place full of danger, fear and illusion. A mysterious creature called Owl helps us to explore it and tries to protect the hero from the threatening curse. The key to finding a way out of the situation is to know the roots of the characters.
Mechanics
In Ring of Pain the game is about "exploring" a location consisting of a randomly selected set of cards arranged in a circle (it's a bit like some card / board games known from the real world, such as Munchkin). The player has the ability to interact with individual tiles to cause specific effects.
When playing, we sometimes find items that offer us passive bonuses - the character we play has several fields that can be filled with cards, but we have to choose carefully, because there can only be one in each of them (some of them offer additional reinforcements if we use them simultaneously). While exploring, we can also find an event or meet with the enemy, using the collected things.
The order of cards in the circle is also important - the monsters present in the circle signal their plans and the player can adjust their strategy based on this information.
Game modes
We can only play the Ring of Pain alone. The main game mode is a single player story mode.
Technical aspects
Ring of Pain has an original, two-dimensional graphic design, which is mainly based on very colourful illustrations with a unique, strange artistic style. The game is enriched with equally colourful light effects. The game is accompanied by a soundtrack composed by Belinda Coomes (music) and Damion Sheppard (effects).
Ring of Pain Summary
Platforms:
PC / Windows October 15, 2020
Switch October 15, 2020
Xbox One October 14, 2021
Developer: Simon Boxer / Twice Different (PC)
Publisher: Humble Games
Age restrictions: 12+
Ring of Pain System Requirements
PC / Windows
Minimum: Dual Core 2.0 GHz, 4 GB RAM, graphic card 512 MB GeForce 8800 or better, 1 GB HDD, Windows Vista/7/10