Polanie Video Game Series
Video Games Encyclopedia by Gamepressure.com
KnightShift
Strategy 15 September 2003
Polana II is a continuation of the first entirely Polish real-time strategy, created by Reality Pump, a Krakow-based real estate development studio. The action of the game was set in medieval realities, and the player has the opportunity to learn about the history of Prince Mirko in three feature campaigns. A variety of solo games are multi-player battles, in which up to 8 people can participate.
Polanie
Strategy 21 March 1996
One of the first Polish real-time strategy games, developed by MDF studio under the lead of Miroslaw Dymka. We take the role of Mirko, the leader of a village belonging to the eponymous tribe of Polans, who returns after a war expedition only to find his home plundered and his subjects slaughtered. The young duke vows revenge on the hostile tribes responsible for the massacre. In terms of gameplay, Polanie draws heavily on the legendary WarCraft, though not without introducing some interesting innovations. Gameplay runs on both military and economy fields, with milk as the key resource produced by cows eating grass that gradually regrows. Structures are built by workers, who also fulfill a military role, however, as each warrior requires a separate living place, creating a bigger army is a difficult task. Gameplay is also diversified by the presence of priests, who can support us in battle by casting useful spells.
KnightShift 2: Curse of Souls
RPG canceled
KnightShift 2: Curse of Souls is a hack'n'slash cRPG production based on the famous Diablo and Dungeon Siege. The game was prepared by a Polish team of programmers from the Reality Pump studio.
Polanie Remake
Strategy canceled
A mobile version of a cult-classic Polish real-time strategy released in 1996. The remake is currently in development by Home Net Games, a small team led by Miroslaw Dymek, one of the co-creators of the original game. We are introduced to Mirko, a head of a small village which has been burned to the ground by a rivaling tribe. When it comes to mechanics, we are given a classic real-time strategy inspired by the cult-classic Warcraft. As a result, the player focuses on expanding his base and combat. Both goals require extended effort, including resource gathering, constructing buildings, or recruiting military forces and leading them in battle. Interestingly enough, the game’s economy is based on milk, which can be gathered from grazing cows. Polanie Remake attempts to reintroduce the classic traits and the atmosphere of its predecessor, all the while offering detailed and high-definition visuals and a remade soundtrack.