economic Nintendo DS Games
Show only rated games
Genres / Themes
Suggestions for you:
Browse genres/themes:
Your Selection:
The Sims 3
Simulation
October 26, 2010
The third major installment in a life simulation game series, The Sims. The title was developed by The Sims Studio in cooperation with Maxis and Electronic Arts. As per usual, The Sims 3 lets you take control of a life of a virtual character from the cradle to the grave. Your job is to provide for the needs of your family of Sims when it comes to their social interactions, family matters, and career. The Sims 3 introduces two significant novelties to the game: lifetime wishes and a personality system that attributes 5 dominant character features to each Sim. As compared with previous installments in the franchise, the game’s 3D visuals were significantly improved.
The Sims 2
Simulation
October 24, 2005
A sequel to the bestselling human life simulation game – The Sims (2000). The Sims 2 was developed by Maxis Studio (SimCity, EA Land, and others) in cooperation with the Electronic Arts company. Players again take care of virtual characters leading them through their entire lives – from early childhood till elderly age. The main goal is to achieve as high Life Score as possible, which stands for how well a sim leads his/her life. When compared with its predecessor, The Sims 2 offers much more complex character creator and a wider array of available objects. A new, more efficient game engine allowed for presenting the life of the sims in fully 3D graphics.
Anno: Create a New World
Strategy
May 20, 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
SimCity DS
Strategy
June 19, 2007
The SimCity DS is an economic strategy, designed exclusively for the owners of a two screen console from the Nintendo stables. It belongs to a well-known cycle, treating about the construction and development of the city. This item was created on the basis of the game SimCity 3000 published in January 1999, although it is not a 100% conversion.
Theme Park
Strategy
March 23, 2007
Theme Park is an economic strategy produced by the Bullfrog Productions studio team. Players take control of the amusement park, and their task is to make it the most attractive and at the same time highly profitable place. The title is considered a precursor of the popular RollerCoaster Tycoon series.
Sid Meier's Civilization Revolution
Strategy
July 8, 2008
Sid Meier's Civilization Revolution was created specifically for consoles, though the game belongs to one of the most popular strategy game franchises aimed at PC players. The series made its debut in early 1990s, as initiated by a company known as MicroProse; the Civilization series have been developed by Sid Meier's Firaxis Games nowadays. Similar to the previous installments, Revolution is a turn-based strategy game requiring the player to develop a civilization they have chosen - the process lasts for entire in-game millennia. Each of the sixteen playable nations was assigned to a famous leader, such as Napoleon or Cleopatra. The player not only has to explore and expand their civilization, but also ensure its constant development (cities, technologies, creating trade routes, establishing diplomatic relations, controlling both internal policy and military actions). One is capable of achieving victory here in several different ways, such as military conquest, going beyond earth, economic or cultural domination for instance. Apart from a single player experience, the game offers an opportunity to compete against other players. The version for home consoles comes with colorful, three-dimensional visuals.
The Sims 2: Pets
Simulation
November 3, 2006
The fourth expansion for the popular game The Sims 2, in which you control the daily lives of player-created characters. As the title suggests, the expansion adds various pets to the game: from dogs and cats to guinea pigs, fish, hamsters and birds. You can design your pets just like your human Sims. They can also wear many accessories, such as scarves and collars. You have to remember, however, that the pets don't live forever and you have to take care of their basic needs, such as hunger and the need to relieve themselves. Dogs and cats in particular require quite a lot of entertainment, care, and training. The Sims 2: Pets includes a reward and punishment system, which allows you to better train your animal companion — otherwise, you risk mischief and collateral damage. Curiously, the well-cared-for pets can become show-business stars, which earns you a monthly reward.