Metroid: Zero Mission GBA
Metroid: Zero Mission again allows us to play the role of a girl named Samus. She can run, jump, shoot aliens. As he progresses, he gains additional skills that make it easier for us to exterminate enemies and explore new levels.
Metroid: Zero Mission Release Date GBA
09February2004
developer: Nintendo publisher: Nintendo Official website
game language: English
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She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before.
Features
* Samus Aran arrives on Zebes in an adventure that greatly expands on the legendary NES Metroid title.
* Upgrade Samus's suit with classic power-ups from previous Metroid titles, plus all-new abilities like the Power Grip, Zip Line and more.
* Cool cut-scenes bring Samus's incredible story to life like never before.
* Beautiful graphics and an eerie soundtrack give each environment a unique, distinctly Metroid feel.
Sent to Zebes to investigate rumors of a deadly alien species, Samus meets her match in the form of the mysterious Metroids -- energy-sapping creatures that emerge from an oversized cerebrum beneath the planet's surface. Samus isn't the only traveler searching for the Metroids. A band of Space Pirates has touched down to extract the curious creatures and use them as weapons. Samus must thwart the pirates, but they are wily and will prove to be more trouble than Samus expects.
In the long-standing Metroid tradition, Zero Mission is a scavenger hunt for dozens of items -- missiles, energy tanks and tools -- that give you the ability to explore wider and deeper. Every time you uncover a device, you'll remember former dead ends that you can finally overcome. The endless chain of breakthroughs and discoveries causes the world to continue to grow and form.
The Metroids are only one of the many menacing species that lurk below the surface. The Zebesian underground overflows with creatures that aim to keep you from invading their turf. Metroid classics Kraid and Ridley hold fort in dark corners, towering over the comparatively small bounty hunter. The planet holds plenty of new threats, too, such as the lava-dwelling serpent that acts as the first line of defense in Kraid's lair and the armored larvae that lurk in the deepest sections of Norfair. The Space Pirates are no pushovers either, and you won't always have the Power Suit to protect you.
Last updated on 10 December 2007
Game mode: single player
User score: 8.2 / 10 based on 77 votes.
PEGI rating Metroid: Zero Mission