Knock-knock

Knock-knock

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Release Date: October 4, 2013

Arcade, horror, 2D, crowdfunding, indie games, singleplayer

89%

Steam

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Knock-knock is a two-dimensional horror produced by the Russian band Ice-Pick Lodge, in which the fun resembles a macabre version of the bark. Every night our task is to survive in a haunted house until dawn. Hordes of monsters are trying to prevent us from doing so. We must drive them away with light and repair the gaps in defence through which they get inside.

Knock-knock is a crazy two-dimensional arcade game set in a horror climate. It is a production of the Moscow-based Ice-Pick Lodge studio, which has made a name for itself by creating completely twisted projects like Pathologic, Tension or Cargo! Quest for Gravity.

Players will take on the role of a teenage boy walking through the rooms of a haunted house, standing alone in a big, dark forest. Recently, monsters have been calling various sort of monsters to this place, wanting to play with the boy in a terrifying version of tag, in which his life and readability are at stake.

Knock-knock is a two-dimensional game in which we control the aforementioned boy. Every night our task is to survive until dawn and, at the same time, to keep our senses healthy. Uninvited guests will slowly approach the house and look for an entrance. They'll open windows, make holes in the walls, or destroy the doors. Such gaps in defense have to be fixed quickly, otherwise we will be flooded with hordes of nightmarish newcomers. Moreover, our hero is physically and mentally weak, so direct confrontation with monsters is a terrible idea. Instead, we must hide from them and, if necessary, use the only weapon we have against monsters, namely light. The boy is equipped with a small lamp, but it is not enough to survive. Instead, care must be taken to ensure that as many rooms in the house as possible are illuminated to prevent monsters from entering. The problem is that every light turned on will go out after a while. So the game depends on nervous traveling around the house, patching up gaps in defence, and switching on lights. The boy, however, is not an outstanding sprinter and moves slowly. This makes the game more strategic, because often it is not possible to do everything. Instead, you have to choose which problem is the most burning.

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Last updated on August 14, 2015

Videos and Screens

[1:40] Knock-knock trailer

[3:52] Knock-knock gameplay trailer

Knock-knock Summary

Platforms:

PC / Windows

PC / Windows October 4, 2013

Switch

Switch October 31, 2018

Xbox One

Xbox One August 23, 2017

Android OS

Android OS May 29, 2014

Apple iOS

Apple iOS March 6, 2014

Windows Phone

Windows Phone September 16, 2014

Developer: Ice-Pick Lodge

Publisher: Ice-Pick Lodge