Hegemony Video Game Series
Video Games Encyclopedia by Gamepressure.com
Hegemony III: Clash of the Ancients
Strategy 25 August 2015
The third installment in the strategy game series set in antiquity, started in 2010 by Longbow Digital Arts. The action takes place in the distant past and to the rise of Rome, when armies of the Greeks, Gauls, Romans, and Etruscans fought fierce battles for control of the Apennine Peninsula. While playing, we can either experience the entire path of Rome to hegemony in the ancient world as it happened or try to change history by leading one of the remaining nations. The gameplay mechanics remain faithful to the series’ standards, combining elements of the so-called grand strategy game genre with real-time tactical combat and active pause. At the same time, the developers introduced a myriad of novelties such as enhanced city development, new army abilities, and the possibility of trading resources and slaves. The gameplay takes place on a significantly more detailed map, while the players are given over 25 factions that belong to four main cultures.
Hegemony Rome: The Rise of Caesar
Strategy 15 May 2014
Continuation of the RTS strategy Hegemony: Philip of Macedon, created in 2010 by the Canadian studio Longbow Digital Arts. The game once again takes us to the ancient times, focusing this time on the famous conquests of Julius Caesar. The story campaign is divided into four chapters, which action takes place in the years 58-52 BC and focuses on the war between Rome and Gaul, waged on the area stretching from the coast of Britain to the Mediterranean Sea.
Hegemony Gold: Wars of Ancient Greece
Strategy 25 February 2011
Hegemony Gold: Wars of Ancient Greece is an extensive real-time strategy from Longbow Digital Arts studio. Hegemony Gold offers 2 new role-playing campaigns and a free gameplay mode that aims to conquer the entire ancient world.
Hegemony: Philip of Macedon
Strategy 10 May 2010
An epic strategy recreating the conquest of Filip Macedonian. The game takes place in real time and focuses on a realistic representation of the war campaigns of the title commander. The game does not separate the strategic from the tactical sphere. At any time we can move the camera away from the battlefield up to the ceiling, where the whole available territory is visible.