Fury PC
Fury is an MMO game aimed at fighting between players. We play the role of the "Selected" - ancient heroes who have fought in countless battles for hundreds of years. The world has disintegrated, dividing into a large number of domains drifting in the vacuum.
Fury Release Date PC
26October2007
developer: N3V Games publisher: Auran Games Official website
game language: English
Game World
Players are one of the Chosen - ancient heroes who have lived a thousand lives and fought in countless battles. The world itself has been shattered and the few fragile remnants are floating within a void between the elemental planes. The Chosen’s goal is to dominate opponents from other realms in order to ensure their home realm’s survival.
Within each home realm are the sanctuaries. Sanctuaries are peaceful areas where players spend time with friends, create incarnations, accept trials, trade with vendors and importantly, form groups and teams.
War Zones are the complete opposite of the sanctuaries. Each war zone is an ancient battle site or a nexus of powerful elemental energies. It is within the War Zones that the Chosen solidify their reputation for heroics or infamy as they battle to recover Fury.
Incarnations
Fury’s avatar system breaks away from the traditional RPG class system. Players are empowered to develop their avatar in as many ways as they like via Fury’s unique approach - Incarnations. Furthermore, players are able to change their avatar’s incarnation between fights so, for example, a player can be a warrior when fighting in a solo event and then choose their healer incarnation when competing with their guild.
Each avatar can ultimately learn any ability and use all equipment in the game. There are no constraints that limit an avatar to a subset of the abilities. Players choose equipment and abilities that support their play style and their team. The equipment that an incarnation wears serves to complement their ability choices and enhance their avatar's effectiveness.
The construction of incarnations is akin to deck building in a collectable card game and each avatar can have as many 200 incarnations. Players are free to change their avatar's incarnation any time before entering battle depending on their mood or the needs of their group.
Advancement
Avatars advance and become more powerful by completing trials to recover ancient memories. Trials focus on PvP challenges. This means players can advance their avatar by playing the way they enjoy the most, not by grinding.
Trials are akin to quests in a traditional PvE game. To complete a trial, the player must use a specific set of abilities in the most efficient and effective manner possible. Completing a trial unlocks a lost memory from one of their previous incarnations, unleashing new and more powerful abilities. Additionally, an avatar’s overall rank is determined by the number of unlocked memories.
Players are free to focus their avatar down a specialized path such as “Death Magic” or take a more balanced approach and complete trials from multiple schools and paths. This means players are not restricted to a strict class template set by the game designers.
Unique Combat
Fury is founded upon a unique combat system that emphasizes fast pacing, meaningful decision making and strong team tactics. Fury’s combat blends the best elements of the FPS and RPG genres. Gameplay is further enhanced by an innovative system of Elemental Energy that ensures more dynamic gameplay.
Like an RPG, players have an interest in choosing the right ability to use at the right time; like an FPS, the battle and players are in constant motion. This creates a fast and exciting pace without the need for twitch skills.
The Elemental Energy system provides an additional decision making layer, which the development team calls the meta-game. Using abilities builds up elemental charges and the more charges a player has, the more powerful they become. Players also have the option of using special abilities that consume elemental charges. Consumption abilities range from fireballs that deal splash damage to the ultimate abilities, deathblows.
This creates a series of meaningful gameplay decisions. Is it best to maximize charges in a specific element and then deal sustained damage, or is it better to consume all of your charges to deal burst damage? Both tactics are viable. It is up to players to master the game by learning in which situation each tactic is appropriate.
Realm Model
Fury introduces new server architecture to foster strong bonds between players, groups and guilds; this will avoid the pitfalls of other games. All players in a Realm (server) are competing not only for themselves and their guild, but also for the good of their entire realm. Each realm competes against the other realms in instanced War Zones. What this means is that you and your realm mates can fight against up to one million foes spread across all of the other realms.
The opposing realm model enhances the game experience by providing a very large pool from which to find opposing Teams. Fury’s matchmaking system ensures that opposing Teams are even and balanced (PUGs vs. PUGs, not PUGs vs. roll groups) and that teams spend little or no time waiting to enter a War Zone.
The realm and matchmaking systems encourage players to form groups, teams and guilds. Solo players can also participate fully and advance at a meaningful rate through the support of their realm mates. Fury’s matchmaking system automatically places solo players into a team with realm mates of equal skill, rank and abilities. This team then battles against opponents from another realm that are also equal in skill and, of course, evenly matched fights are always more fun.
War Zones
War Zones are areas where players battle against enemies from other realms. Within the War Zone players enjoy the thrill of killing enemies, the tactics of the varied game types and the satisfaction of earning significant rewards.
The thrill of combat is a major driving force behind Fury’s fun. Nothing quite compares to pulling off a brutal combo that ravages your enemy or narrowly beating an opponent in a ruthless fight. This visceral thrill is an integral part of the game.
The different game types provide extra levels of tactics and teamwork that are present in most FPS games but sadly lacking in most MMOs. Each game type requires different strategies. Some require strong individual skills while others emphasize tight groups.
The core fun of killing is enhanced by the various war zone rewards. These include gold and loot generated when enemies are killed, prestige awarded for excellent performance and enhanced ladder standings.
Last updated on 10 December 2007
Game mode: massive online multiplayer Multiplayer mode: Internet
Media type: 1 DVD
User score: 7.7 / 10 based on 140 votes.
PEGI rating Fury
Fury System requirements
PC / Windows
- Recommended:
- Core 2 Duo 2.13 GHz
- 3 GB RAM
- graphic card 256 MB (GeForce 7600 or better)
- Windows XP/Vista