Dungeon Keeper Video Game Series
Video Games Encyclopedia by Gamepressure.com
Dungeon Keeper
Strategy 10 October 2013
Mobile remake of the best-selling game Bullfrog studio from 1997, combining elements of real-time strategy, RPG and modern tower defense. In the game we play the role of the title guardian of the underground, who, using an army of various monsters, must protect his estates from the temptations of celebrity daredevils.
Dungeon Keeper 2
Strategy 26 June 1999
Continuation of Bullfrog Productions' perverse and humorous real-time strategy. In the cellars it is again crowded with troublemakers looking for fame and riches. The dungeon guard has his hands full of robots setting traps on intruders, and he dreams of conquering the world on the surface.
Dungeon Keeper (1997)
Strategy 26 June 1997
An innovative real-time strategy game set in a fantasy universe. Dungeon Keeper was created by Peter Molyneux’s Bullfrog Productions, the studio known for the Populous and Syndicate series. Unlike many dungeon crawlers popular in 1990s, Dungeon Keeper does not put you in the shoes of an adventurous hero, instead letting you play as a demonic lord of dungeons. Your main task is building an expansive net of dungeons and defending them from raiding heroes. To achieve this you have to put up various fortifications, set traps, and fill endless corridors with armies of monsters. At the same time you have to keep an eye on your economy, by looking out for new deposits of gold and diamonds, needed for dungeon expansion as well as recruiting and training of your warriors. Dungeon Keeper offers a single player campaign made up of 20 main missions and 5 extra missions, each one with specific objectives. The game also offers 4-people multiplayer with 15 dedicated maps. Gameplay uses isometric view, which is typical of the RTS genre.
Dungeon Keeper World
Strategy canceled
A strategic MMORPG, referring to the Dungeon Keeper series. As the Lord of the Underground, we manage the dungeons, the goal of their development and direct more and more subordinates. What is new is the opportunity to develop the hero and his individual travels through the world of underground corridors, solving tasks, gaining experience and treasures.