Doshin the Giant

Doshin the Giant

Nintendo

Release Date: September 20, 2002

Action, TPP, Nintendo exclusive, singleplayer

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Doshin the Giant was originally released on the Nintendo 64 console and evoked rather little emotion. The player played the title role of Doshin, a giant who could help or destroy anything that stood in his way. However, the game returned to GameCube thanks to the creator named Kazutoshi Iida.

Bigger than Goliath and a whole lot friendlier, Doshin the Giant stomps exclusively onto Nintendo GameCube with a unique brand of strategy gaming.

Nintendo's newest, biggest and yellowest star begins his career by rising from the ocean and stepping onto a sparsely-inhabited group of tropical islands. The wide-eyed locals name their new friend Doshin - after the sound his size 368 feet make as he plods around - and from then it's your job to control the big guy's every move, and help (or hinder) the villagers using your unique giant-sized powers.

Soothing strategy-style play is the order of the day. The main aim is to raise and lower land and transport trees, helping the locals build new settlements - settlements that start off with a wooden hut here and there, then build into bustling communities comprising temples, farms, ornamental gardens, and a great big monument to their big yellow hero plonked in the middle.

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Last updated on August 14, 2015

Doshin the Giant Summary

Platforms:

GameCube

GameCube

Developer: Nintendo

Publisher: Nintendo

Age restrictions: none

Doshin the Giant System Requirements

Nintendo GameCube

GameCube

Supports: memory card