Hell to Pay is the subtitle of the sequel to Dead to Rights, released on consoles in 2002 and on PeCety in 2003. The player again plays the role of Jacek Slate, a policeman "framed" into the death of his father.
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Dead to Rights II: Hell to Pay Description
While investigating the kidnapping of a distinguished judge, Jack Slate uncovers a labyrinth of corruption and betrayal - reaffirming there's only one loyalty he can ever really trust. In this prequel to the hit TPP shooter, Grant City's finest returns with nastier disarms, spherical slow motion dives and the fiercest crime-fighting weapon know to man, his best friend Shadow.
FEATURES
* K-9 fighting companion, Shadow, assists in combat and retrieves items during conflicts.
* Thirteen brutal new disarms moves to take down enemies in the heat of battle. More than 25 disarm moves in total!
* Lightning-fast melee fighting system allows Jack to collect and use melee weapons throughout his environment, including bats, pipes, 2x4s, machetes and swords.
* Jack's massive arsenal now includes heavy artillery such as mini-guns and shoulder-mounted RPGs. Also at Jack's disposal are devastating land mines, flechette grenades that shred human flesh and shotguns with incendiary shells that set your enemies ablaze.
Last updated on January 28, 2020
Dead to Rights II: Hell to Pay Summary
Platforms:
PC / Windows August 16, 2005
PlayStation 2 April 12, 2005
Xbox April 12, 2005
Developer: Bandai Namco Entertainment
Publisher: Bandai Namco Entertainment
Dead to Rights II: Hell to Pay System Requirements
PC / Windows
Recommended: Pentium III 1 GHz, 256 MB RAM, graphic card 32 MB (GeForce 2 or better), 1.5 GB HDD, Windows Me/2000/XP
PlayStation 2
Uses: memory card