Command & Conquer 4: Tiberian Twilight
Release Date: March 16, 2010
Strategy, science fiction, RTS, Game Pass, EA Play, multiplayer, singleplayer, internet, LAN
Steam
The fourth major installment of the legendary strategy game series which dates back to 1995. It was created by the Los Angeles division of EA that has been developing the series for a few years now. The game continues the storyline of its predecessors and focuses on the desperate struggle between GDI and Nod to stop the spread of Tiberium which threatens the planet with absolute sterilization.
Videos and Screens
[2:06] Command & Conquer 4: Tiberian Twilight launch movie
[5:10] Command & Conquer 4: Tiberian Twilight Tiberium - PL subtitles
The main pros of the game
- Nostalgia Factor: Some users appreciate that the game is part of the Command & Conquer franchise, expressing a sense of nostalgia by acquiring it alongside older, more beloved titles.
- Working Servers: A few users noted that the servers are still operational, allowing for multiplayer experiences, albeit with significant frustrations.
- Cutscenes: A small number of reviewers mentioned that the cutscenes are good, maintaining a level of quality consistent with previous games in the series.
The main cons of the game
- Severe Login Issues: Many players faced repeated login errors and were frustrated by having to authenticate their EA accounts multiple times just to start the game.
- Gameplay Quality: Numerous reviews critiqued the gameplay as bland, boring, and not representative of the Command & Conquer series, with many considering it one of the worst real-time strategy (RTS) games ever made.
- Technical Problems: Users reported numerous bugs, crashes, and other technical difficulties that rendered the game unplayable for many.
- Poor Story and Voice Acting: The story was described as terrible, and the acting was criticized as subpar, detracting from the overall experience.
The features or elements that are missing from the game according to users
- Traditional Gameplay Mechanics: Players expressed disappointment over the absence of classic C&C elements such as resource management (mining Tiberium) and base building, which were staples of earlier titles in the series.
- Improved Login System: Users indicated the need for a more user-friendly login process, criticizing the requirement to log in multiple times and the limitations on password length.
- Content Depth: Many felt that the game lacked depth in terms of unit variety and strategy, with some users wanting a return to more complex gameplay elements found in earlier games.
Summary
- Overall, Command & Conquer? 4 Tiberian Twilight has faced significant criticism from users, particularly regarding its functionality, gameplay, and deviation from the beloved mechanics of its predecessors.
Summary generated on:
GAMERS Score
Average score from 993 votes. 429 players anticipated the game.
Command & Conquer 4: Tiberian Twilight Description
Command & Conquer 4: Tiberian Twilight is the fourth installment of one of the most famous real-time strategy game series. It was developed by EA Los Angeles. The company previously produced several other installments of the saga, namely Command & Conquer: Generals - Zero Hour, Command & Conquer 3: Tiberium Wars, Command & Conquer 3: Kane's Wrath, Command & Conquer: Red Alert 3 (along with the Uprising expansion).
Plot
The fourth installment of the Command & Conquer series continues the storylines of its predecessors and provides a conclusion to the entire story revolving around Tiberium. The action takes place after the events of Command & Conquer 3: Tiberium Wars. The year is 2062, and the humanity is facing extinction. In the course of the next six years, the crystal raw material, Tiberium, will have completely sterilized the planet. Two factions, Global Defense Initiative and the Brotherhood of Nod, desperately fight to stop this process. In order to save their own skin, one might be forced to do things that used to be completely unthinkable in the past.
Mechanics
The game is an RTS. It is divided into two campaigns, each telling the story of one side of the conflict. Similarly to Command & Conquer: Red Alert 3, we can complete subsequent missions alone or in cooperation with another player. The gameplay itself is somewhat different than that of the preceding games. Starting out, we choose one of three walking machines, the so-called Crawlers, which are the backbone of all our operations on the battlefield. If we select an offensive machine, we can produce land units. A defensive vehicle lets us erect defensive structures, while the support machine gives us access to air forces and extra powers such as area-of-effect attacks. Mining raw materials was also altered – in Tiberian Twilight, we don’t have to collect Tibierium for the purposes of production. Units can be freely trained until we reach the maximum capacity.
Command & Conquer 4: Tiberian Twilight also introduces a number of innovations that influence the fast-paced and seamless gameplay. The developers preserved the most important elements of the series, although they did implement division into classes, mobile bases, and player statistics that can be developed with each game mode. The title also features achievements that are special tasks that the player can complete both in the story campaign and during online play.
Multiplayer, which emphasizes the completion of mission objectives, is an important part of Command & Conquer 4. Up to ten players (5vs5) can compete in online matches. The key to victory is cooperation.
Last updated on July 22, 2017
18
GAMES
in Command & Conquer Game Series
Game Series
Command & Conquer Series
Set in the reality of science fiction, the real-time strategy (RTS) series. The series was created by the Westwood Studios team, but now the brand is owned by Electronic Arts, developing it with its own development studios (including Victory Games and EA Phenomic).
18 video games
Command & Conquer 4: Tiberian Twilight Summary
Platforms:
PC / Windows
Developer: Electronic Arts Inc.
Publisher: Electronic Arts Inc.
Command & Conquer 4: Tiberian Twilight System Requirements
PC / Windows
Recommended: Core 2 Duo 2 GHz, 1 GB RAM, graphic card 256 MB (GeForce 6800 or better), 10 GB HDD, Windows XP/Vista/7