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Cities XL Video Game Series

Video Games Encyclopedia by Gamepressure.com

Cities XXL
Cities XXL

Strategy 05 February 2015

A sequel to the popular economic strategy Cities XL, released in 2009 and re-relased twice in enhanced editions. The game was produced by Focus Home Interactive, which purchased the brand license after the original publisher, Monte Cristo, went bankrupt. The basic mechanics remain unchanged: you play as the mayor of a virtual city and your task is to manage its development and to make sure everything is functioning as it should. By building new dwellings, facilities, commercial lots, and public utilities, you have to continuously take care of the citizens' happiness level, as well as the city budget, sustained regularly by taxes. The new installment adds many new buildings and options of managing the city. Thanks to a new engine, the gameplay scale is much larger, and the size and diversity of the metropolis are no longer limited.

PC

Cities XL 2012
Cities XL 2012

Strategy 20 October 2011

An economic strategy in which we manage all the most important aspects of the functioning of the metropolis we bring in. The aim of the game is to build a city as close to the ideal as possible, whose inhabitants lead an idyllic life, paying low taxes, not worrying about the morning traffic jams, queues at the clinic and air pollution.

PC

Cities XL 2011
Cities XL 2011

Strategy 14 October 2010

The next installment of the strategic series about building and managing cities. This time the creators resigned from online mode in order to fully focus on solo gameplay. The game allows you to build your own metropolis from scratch anywhere in the world or take one of the ready-made scenarios. While playing, we have to develop the agglomeration dynamically and take care of the residents' satisfaction.

PC

Cities XL
Cities XL

Strategy 08 October 2009

A strategy in which we build and manage cities (so-called "city builder"). The production contains several scenarios - the most fun is to build your own metropolis from scratch. During this process, we determine the layout of streets, build buildings and organize communication, and then we take care of the residents' satisfaction. On the day of the premiere, an attraction of the game was also the online mode, thanks to which we were able to visit other players' cities.

PC