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Resident Evil 4 (2005)
Action
April 24, 2013
The fourth major installment of the cult series of survival horrors created by Capcom. In the game the player assumes the role of ex-cop Leon S. Kennedy, a character well known from the second entry in the franchise. As a special agent responsible for protecting the presidential family, he goes to Europe in order to find the missing daughter of the US president. The trail leads to a small village in Spain. The village is controlled by a mysterious sect and the citizens are infected with a virus which causes mutations. During the game one will face hordes of zombies as well as more demanding bosses, such as giant monsters or the powerful leader of the sect, Osmund Saddler. Resident Evil 4 retains the dark feel of the previous installments and the game contains puzzles, but gameplay mechanics were greatly changed and the new engine allowed the developers to create faster and more dynamic action sequences. The game also contains many quick-time events.

Plants vs Zombies
Strategy
May 31, 2011
A game belonging to the popular tower defense genre. It's theme, however, is rather unusual, for the players' task is to protect their household against the attacking hordes of zombies. The game was developed by PopCap Games - a company popular for successful arcade-logic games, such as Peggle Deluxe or Bejeweled. In Plants vs Zombies, the levels are made of paths along which the zombies are coming. The player's task is to secure each of those paths. Interestingly, the player's fortification comprises of various plants and flowers growing outside of their house. Each kind of plant has a unique ability. These include things like production the in-game currency, attacking, slowing down the enemies, or exploding in front of them. Zombies are equally diversified - there are many types of attackers, differing in appearance, equipment, and armor. All the subtleties of gameplay are gradually revealed and explained to the players. The game stands out with its atmosphere of comedy, deprived of serious undertones and tension. This was achieved mainly by colorful visuals and a cheerful soundtrack.

Ultimate Custom Night
Adventure
April 28, 2020
A survival horror created by Scott Cawthon. The game is part of the very popular series Five Nights at Freddy’s. The players assume the role of a guard who uses cameras, automatic doors and various gadgets to survive in a building filled with evil animatronics. The game is exceptional because it combines the features of all the previous entries in the series. This means that, during the game, the players can face 50 iconic opponents.

The Escapists 2
Simulation
January 31, 2019
A sequel to the 2015 game by Mouldy Toof which was a unique arcade 2D platformer with elements of logic and RPG productions. In The Escapist 2, the players assume the role of inmates locked up in heavily-guarded prisons, and their task is to work out the security system and to escape. To do so, we have to look for allies and items that can be crafted into useful tools while pretending that we tend to our usual prison routines. Compared to the original, the game features a myriad of enhancements such as new ways of spending spare time, a modified combat system, a possibility of creating previously unavailable items, and new ways of escaping. One of the biggest novelties is the introduction of a drop in/drop out multiplayer mode in which up to four players can play on a split screen or over the Internet.

Chuchel
Adventure
November 29, 2018
A point-and click adventure game by indie Czech studio Amanita Design. In Chuchel, you play as the eponymous critter, whose task is to catch a mysterious criminal and get back his stolen cherry. On his way, Chuchel has to solve puzzles, complete various challenges, and get through levels inspired by classic video games. The production is rich with situational humor.

The Cave
Adventure
December 19, 2013
A humorous adventure with elements of an arcade platformer and a puzzle game. The title was produced by Ron Gilbert and the development team from Double Fine studio (Psychonauts, Brutal Legend, Stacking and others). The action of The Cave takes place in the title cave, full of secrets and traps. The player directs the actions of a group of three heroes who roam the corridors of the cave in search of an enigmatic "something". (the goals vary depending on the chosen team composition).

Carmen Sandiego
Adventure
January 28, 2025
A detective adventure game with elements of a puzzle game. Carmen Sandiego is a reboot of a series started back in 1985, in which we play as the titular female thief. Carmen is travelling the world and chasing villains from the VILE syndicate. We can gather clues and rely on various gadgets, constantly racing against time.

Trine 2: Complete Story
Arcade
July 22, 2014
A sequel to a platform/puzzle action game developed by Frozenbyte. The story of the original game was set in a colorful, magical fantasy world. Trine 2 once again presents the adventures of the three characters bound together by the power of an artifact known as Trine. Amadeus, Zoya and, Pontius are brought to a fairytale land inhabited by goblins. Their task is to discover the truth behind the actions of the malicious creatures and to prevent them from achieving their goals. Similar to the original game, Trine 2 is a two-dimensional platformer. The gameplay features arcade elements (jumping, fighting, etc.) and puzzle solving. The main characters have gained new abilities and can also search for hidden treasures and bottles containing experience points. The sequel features also a new game mode, implementing cooperative online multiplayer.

Thomas Was Alone
Arcade
July 24, 2014
Minimalistic 2D platformer showing the fate of a group of rectangles being the first representatives of artificial intelligence possessing feelings. We use the characteristic features of individual characters while learning about their personalities, problems and reflections.

Syberia
Adventure
December 23, 2013
An adventure game designed by Benoit Sokal, the famous Belgian comic writer, in cooperation with studio Microids. Syberia is the first chapter of the adventures of Kate Walker, an American lawyer hired by the company that produces automatons – mechanical toys. She is tasked with finishing the formalities related to taking over a factory located in a small city in Europe. The game begins when the protagonist arrives at the factory and learns that its owner, Anna Voralberg, is dead. In order to complete her mission, Kate must find her heir. The task pushes her to embark on the greatest adventure of her life. During the journey she will visit various climatic and mysterious places located in the Eastern Europe and she will meet many interesting people. Since it's a typical point-and-click adventure game, the gameplay consists mostly of exploring locations, solving riddles and speaking with non-playable characters. Syberia is famous for its climatic graphics with pre-rendered, hand-drawn backgrounds.

There Is No Game: Wrong Dimension
Adventure
December 18, 2020
A humorous adventure game in which players try to escape from the interdimensional loop where they are stuck with the game. There Is No Game: Wrong Dimension breaks the fourth wall at every turn and pokes fun at both itself and other games.

World of Goo
Arcade
November 28, 2011
World of Goo is a logic-arcade game produced and published by Kyle Gabler and Ron Carmel, a two-person development team from the 2D Boy studio. The game, designed exclusively for one player, consists in building various constructions of gelatinous slurry balls, i.e. the title Goo, which is permanently disturbed by gravity and other laws of physics. The title, characterized by specific visual setting and original situational humour, was considered one of the most original games of 2008.

Into the Breach
Strategy
July 19, 2022
A 2D turn-based strategy game set in an original science-fiction universe developed by the creators of FTL: Faster Than Light. In Into the Breach the player controls small squads comprised of mech robots that protect what remains of humanity against the lurking deep underground aliens. The battles in the game take place on relatively small and procedurally-generated 2D battlefields. They are covered with 64 squares, between which both the player and their opponent can move their units. One’s objective is to defend civilian settlements against the aliens. Missions are quite short; however, they pose a considerable logic challenge and offer the players freedom in how they decide to carry them out. Moreover, the player can equip their machines with new weapons and select pilots to operate them – the pilots’ unique abilities have a significant impact on the result of each battle. The retro 2D visuals somewhat resemble what one may have experienced in FTL.