Always Sometimes Monsters Video Game Series
Video Games Encyclopedia by Gamepressure.com
Sometimes Always Monsters
RPG 02 April 2020
The sequel of Always Sometimes Monsters that lets us learn the further adventures of the original’s protagonist (allowing us to import save games). This time around, we start out as a young, married author of a bestselling novel. Looking for inspiration for another book, the protagonist embarks on a bus tour through the country, making new acquaintances with his fans and fellow writers. Similarly to the first installment in the series, Sometimes Always Monsters puts emphasis on interaction with non-player characters. In the game, there is no combat system whatsoever; instead, we have to constantly make difficult decisions. Player’s choices shape the story and the protagonist’s relationships with other people and influence the number of available options—the decision to take his wife with him alone can open or close some story possibilities. Sometimes Always Monsters features two-dimensional pixel-art graphics which are, however, more detailed than those of its predecessor.
Always Sometimes Monsters
RPG 21 May 2014
An independent RPG production of the debuting studio Vagabond Dog that received an honorable mention at PAX Prime and PAX East. Always Sometimes Monsters allows the player to assume the role of an unfulfilled contemporary artist that has to cope with life’s adversities. The protagonist’s main task is to stop his/her beloved from marrying the wrong person. To this end, we must get to the far side of the United States after having collected the money for the journey. Always Sometimes Monsters offers many various solutions of a given problem—the player can decide what job to take, how to speak to the encountered non-player characters, or what to sacrifice to achieve the ultimate goal. Decisions we make directly influence the protagonist’s fate and the game’s ending. Always Sometimes Monsters was made with RPG Maker which is the reason why it features very simple two-dimensional graphics and a camera placed at 45 degrees angle.