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All Aspect Warfare (PC cover
Game Box forAll Aspect Warfare (PC)

All Aspect Warfare

A tactical action game in which the course of events is shown depending on the situation from the perspective of FPP or TPP. The plot shows an undefined future, where we have to fight for survival.

Action | FPP | TPP | science fiction | tactical | splitscreen | multiplayer | singleplayer | internet | LAN

All Aspect Warfare Release Date

canceled

X360

18Aug2009

PC

developer: BC3000AD publisher: BC3000AD Official website

An elite strike team – with a thermo-nuclear weapon. Stranded. On a hostile and near desolate planet. Left for dead. What else could possibly go wrong?

The Terrans had been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds of Gamma-1 and Gamma-2.

Deployed in a distant hostile territory on the other side of the known galaxy, GALCOM forces were met with repeated defeat and unprecedented losses. GALCOM deployed another fleet along with a decoy, the GCV-Excalibur, carrying a devastating orbit to surface weapon. The R.A.N.D.O.M (Random Access Nuclear Destruction of Obsolete Matter) weapon, otherwise known as the “planet killer”. A weapon which had only been used once before.

After an intense battle, a badly damaged GCV-Excalibur managed to slip through the Gammulan defenses and attempted to land on the nearby Gammulan planet of LV-115. Engaged by undetected planet based Surface To Orbit weaponry, the all but destroyed craft crash landed on the hostile planet. But not before deploying the devastating weapon.

Badly damaged, ninety percent crew loss and with the R.A.N.D.O.M weapon deployed and ticking, the intense planetside battles that ensue tell the story of a surviving group of four combat veterans stuck on a hostile planet, believed dead, hunted by the enemy and in a race against time to either locate and disarm the weapon or get off the planet before it detonates. Problem is, the only way off the planet is through an overwhelming enemy force.

Massive. Open World. Mayhem.

Several first person character classes with various strengths, weaknesses and restrictions.

Over twenty-four first person weapons of varying types which range from pistols and sniper rifles to machine guns, rocket launchers and various grenades.

Various advanced first person inventory items such as cloaking devices, shield enhancements, sensor jammers etc as well as various deployable assets such as gun and rocket turrets.

Ability to build various in game units such as vehicles, fighters etc based on Experience Points, rank and other factors.

Over thirty playable units including vehicles, gunships, fighters, shuttles, naval units etc. All units are class based. e.g. marines cannot fly gunships or fighters; pilots do not have access to advanced weaponry, some marines have jetpacks etc. All units supported in multiplayer with multiuse positions (e.g. driver, gunner, passengers).

Gamers are free to play any aspect based on their strengths. Not a first/third person shooter fan and prefer the exhilaration of aerial combat? Then take on various aerial sorties including escort, SAD, SEAD and CAP missions while supporting ground troops. Not an air combat jock but prefer the immediate threatening presence of hand-held weapons of mass destruction? Then you’ll feel right at home with various weapons and toys including jetpacks, target laser designators (so your air combat friends can easily id targets) etc.

Full squad command of NPC team members with an intuitive orders interface system.

Engaging campaign storyline switches player from one character class to the next as the story moves forward. e.g. carry out a mission as a marine to destroy a hostile surface to air site so that in the next mission, as a combat pilot you can then engage the primary target without being shot down.

Instant Action missions introduce gamers to the various aspects of playing the various aspects of the game.

Comprehensive in-game tutorial teaches various aspects of infantry weaponry as well as use of vehicles, gunships and fighters.

Various multiplayer modes, including co-op mode, player stats tracking and more!

Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.

Last updated on 26 February 2009

Game mode: single / multiplayer   Multiplayer mode: Internet  

User score: 1.9 / 10 based on 53 votes.

Pre-release expectations: 7.4 / 10 based on 17 votes.

Age restrictions All Aspect Warfare: 12+

All Aspect Warfare System requirements

Microsoft Xbox 360

Xbox 360

  • Uses:
  • Xbox Live
PC / Windows

PC / Windows

  • Recommended:
  • Core 2 Duo 3 GHz
  • 2 GB RAM
  • graphic card 512 MB (GeForce 8800 or better)
  • Windows XP SP3/Vista SP1
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