Alik: Wesola matematyka

Alik: Wesola matematyka

PC

Release Date: July 22, 2002

Puzzle, educational, singleplayer

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The program is designed for all students of younger primary school classes who want to practice and improve their mathematical skills under the guidance of the dog Alik.

"Alik: Merry Maths" is a program for all students of younger primary school classes who want to practice and improve their mathematical skills. The main character in the game is the dog Alik, a friend and guide in one person. During the game children will find themselves in different situations, for example, they will help Ali to win in pulling rope, fall into the shooting range, where they will count hits on the shield, compare weights lying on weight, and so on.

There is also a "exercise booklet" in which you can choose what action you want to practice. The games are divided into three areas of difficulty - when adding a new player you can choose the extent to which the player can count - up to 10, up to 20 or up to 100. For well done exercises the player gets ducats, which are deposited in the money box. You can buy toys from Alik for the ducats obtained in this way. The program includes many funny animations and sound effects. The game is designed for students of grades 1-3 of primary schools, developing mathematical skills and logical thinking.

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Last updated on August 14, 2015

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Alik: Wesola matematyka Summary

Platforms:

PC Windows

PC Windows

Developer: Silcom Multimedia

Publisher: MarkSoft

Age restrictions: none

Alik: Wesola matematyka System Requirements

PC Windows

PC / Windows

Recommended: Pentium 166MHz, 32MB RAM